setObjectMaterial: Difference between revisions

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|p1= obj: [[Object]]
|p1= obj: [[Object]]


|p2= selectionNumber: [[Number]] or [[String]] (since {{GVI|arma3|2.09}})
|p2= selectionNumber: [[Number]] or [[String]] (since {{GVI|arma3|2.10}}).


|p3= material: [[String]]
|p3= material: [[String]] - material path. Since {{GVI|arma3|2.20}} using '''"#reset"''' would reset to default material.


|r1= [[Nothing]]
|r1= [[Nothing]]

Latest revision as of 00:18, 28 October 2024

Hover & click on the images for description

Description

Description:
Sets material of object selection. The selection number is defined through the hiddenselection[] = {} array in the vehicle's config (starting with 0).
Groups:
Object Manipulation

Syntax

Syntax:
obj setObjectMaterial [selectionNumber, material]
Parameters:
obj: Object
selectionNumber: Number or String (since Arma 3 logo black.png2.10).
material: String - material path. Since Arma 3 logo black.png2.20 using "#reset" would reset to default material.
Return Value:
Nothing

Examples

Example 1:
car setObjectMaterial [0,"A3\Structures_F\Data\Windows\window_set.rvmat"]; car setObjectMaterial [1,"A3\Structures_F\Data\Windows\window_set.rvmat"];

Additional Information

See also:
getObjectMaterials setObjectTextureGlobal getObjectTextures setObjectTexture setObjectMaterialGlobal

Notes

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