setObjectMaterial: Difference between revisions
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|p1= obj: [[Object]] | |p1= obj: [[Object]] | ||
|p2= selectionNumber: [[Number]] or [[String]] (since {{GVI|arma3|2. | |p2= selectionNumber: [[Number]] or [[String]] (since {{GVI|arma3|2.10}}). | ||
|p3= material: [[String]] | |p3= material: [[String]] - material path. Since {{GVI|arma3|2.20}} using '''"#reset"''' would reset to default material. | ||
|r1= [[Nothing]] | |r1= [[Nothing]] |
Latest revision as of 00:18, 28 October 2024
Description
- Description:
- Sets material of object selection. The selection number is defined through the hiddenselection[] = {} array in the vehicle's config (starting with 0).
- Groups:
- Object Manipulation
Syntax
- Syntax:
- obj setObjectMaterial [selectionNumber, material]
- Parameters:
- obj: Object
- selectionNumber: Number or String (since 2.10).
- material: String - material path. Since 2.20 using "#reset" would reset to default material.
- Return Value:
- Nothing
Examples
- Example 1:
- car setObjectMaterial [0,"A3\Structures_F\Data\Windows\window_set.rvmat"]; car setObjectMaterial [1,"A3\Structures_F\Data\Windows\window_set.rvmat"];
Additional Information
- See also:
- getObjectMaterials setObjectTextureGlobal getObjectTextures setObjectTexture setObjectMaterialGlobal
Notes
-
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