setVisibleIfTreeCollapsed: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|x([0-9])= <sqf>([^\/: ]+)([^;])<\/sqf>" to "|x$1= <sqf>$2$3;</sqf>")
m (Text replacement - "\{\{Feature *\| *Informative *\| ([^↵]+) *\}\}" to "{{Feature|informative|$1}}")
 
Line 16: Line 16:


|descr= Sets whether or not the object is visible even if the tree is collapsed.
|descr= Sets whether or not the object is visible even if the tree is collapsed.
{{Feature | Informative | Some Old Editor Command}}
{{Feature|informative|Some Old Editor Command}}


|s1= map [[setVisibleIfTreeCollapsed]] [object, visible]
|s1= map [[setVisibleIfTreeCollapsed]] [object, visible]

Latest revision as of 18:11, 15 March 2024

Hover & click on the images for description

Description

Description:
Sets whether or not the object is visible even if the tree is collapsed.
Some Old Editor Command
Groups:
Game 2 Editor

Syntax

Syntax:
map setVisibleIfTreeCollapsed [object, visible]
Parameters:
map: Control
[object, visible]: Array
object: EditorObject
visible: Boolean
Return Value:
Nothing

Examples

Example 1:
_map setVisibleIfTreeCollapsed ["_unit_0", true];

Additional Information

See also:
-

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note