BIS fnc weaponDirectionRelative: Difference between revisions

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|descr= Returns relative direction vector of given weapon for the given vehicle
|descr= Returns relative direction vector of given weapon for the given vehicle


|s1= [vehicle, weapon visual] call [[BIS_fnc_weaponDirectionRelative]]
|s1= [vehicle, weapon, visual] call [[BIS_fnc_weaponDirectionRelative]]


|p1= vehicle: [[Object]] - vehicle
|p1= vehicle: [[Object]] - vehicle


|p2= weapon: [[String]] - vehicle weapon
|p2= weapon: [[String]] - vehicle weapon


|p3= visual (Optional): [[Boolean]] - if [[true]] - result is in render scope, [[false]] - simulation scope. Default: [[true]]
|p3= visual: [[Boolean]] - (Optional, default [[true]]) if [[true]] - result is in render scope, [[false]] - simulation scope


|r1= [[Array]] in format [x,y,z]
|r1= [[Array]] format [[Vector3D]]


|x1= <code>[[private]] _relweapondir = [tank, "cannon_105mm"] [[call]] [[BIS_fnc_weaponDirectionRelative]];</code>
|x1= <sqf>private _relweapondir = [tank, "cannon_105mm"] call BIS_fnc_weaponDirectionRelative;</sqf>


|seealso= [[BIS_fnc_attachToRelative]] [[BIS_fnc_vectorDirAndUpRelative]], [[weaponDirection]]
|seealso= [[BIS_fnc_attachToRelative]] [[BIS_fnc_vectorDirAndUpRelative]] [[weaponDirection]]
}}
}}

Latest revision as of 11:55, 26 April 2023

Hover & click on the images for description

Description

Description:
Returns relative direction vector of given weapon for the given vehicle
Execution:
call
Groups:
Weapons

Syntax

Syntax:
[vehicle, weapon, visual] call BIS_fnc_weaponDirectionRelative
Parameters:
vehicle: Object - vehicle
weapon: String - vehicle weapon
visual: Boolean - (Optional, default true) if true - result is in render scope, false - simulation scope
Return Value:
Array format Vector3D

Examples

Example 1:
private _relweapondir = [tank, "cannon_105mm"] call BIS_fnc_weaponDirectionRelative;

Additional Information

See also:
BIS_fnc_attachToRelative BIS_fnc_vectorDirAndUpRelative weaponDirection

Notes

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