BIS fnc disableSaving: Difference between revisions

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m (Text replacement - "<code>(\[?[^\[]+\]?) *(\[\[)?(call|spawn)(\]\])? *(\[\[)?(BI(N|S)_fnc_[a-zA-Z0-9_]+)(\]\])?;?<\/code>" to "<sqf>$1 $3 $6;</sqf>")
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Line 10: Line 10:
|s1= id call [[BIS_fnc_disableSaving]]
|s1= id call [[BIS_fnc_disableSaving]]


|p1= id: [[String]] - Unique id to be used with [[BIS_fnc_enableSaving]]
|p1= id: [[String]] - unique id to be used with [[BIS_fnc_enableSaving]]


|r1= [[Boolean]] - [[true]] if successful, [[false]] if not
|r1= [[Boolean]] - [[true]] if successful, [[false]] if not

Latest revision as of 15:52, 8 November 2023

Hover & click on the images for description

Description

Description:
Controls the disabling of saving, stacking each request to prevent saving being enabled too early.
Execution:
call
Groups:
Missions

Syntax

Syntax:
id call BIS_fnc_disableSaving
Parameters:
id: String - unique id to be used with BIS_fnc_enableSaving
Return Value:
Boolean - true if successful, false if not

Examples

Example 1:
"savingID" call BIS_fnc_disableSaving;

Additional Information

See also:
BIS_fnc_enableSaving saveGame BIS_fnc_saveGame loadGame

Notes

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