BIS fnc reviveGet3dIcons: Difference between revisions

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m (Text replacement - "<code>\[\[private\]\] (_?[a-zA-Z0-9_]+) = \[([^\[]*)\] \[\[(call|spawn)\]\] \[\[(BI(N|S)_fnc_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>private $1 = [$2] $3 $4;</sqf>")
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *U([a-z ])" to "$1 - u$2")
 
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|s1= [unit] call [[BIS_fnc_reviveGet3dIcons]]
|s1= [unit] call [[BIS_fnc_reviveGet3dIcons]]


|p1= unit: [[Object]] - Unconscious unit
|p1= unit: [[Object]] - unconscious unit


|r1= [[Structured Text]] - Structured text with animated unconscious state 'Hold Action' icon.
|r1= [[Structured Text]] - structured text with animated unconscious state 'Hold Action' icon.


|x1= <sqf>private _structuredText = [BIS_unit] call BIS_fnc_reviveGet3dIcons;</sqf>
|x1= <sqf>private _structuredText = [BIS_unit] call BIS_fnc_reviveGet3dIcons;</sqf>

Latest revision as of 15:52, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns structured text that can be displayed in 'Hold Action' tech as animated unconscious state icon.
Execution:
call
Groups:
Revive

Syntax

Syntax:
[unit] call BIS_fnc_reviveGet3dIcons
Parameters:
unit: Object - unconscious unit
Return Value:
Structured Text - structured text with animated unconscious state 'Hold Action' icon.

Examples

Example 1:
private _structuredText = [BIS_unit] call BIS_fnc_reviveGet3dIcons;

Additional Information

See also:
Arma 3: Revive BIS_fnc_disableRevive BIS_fnc_reenableRevive BIS_fnc_reviveAllowed BIS_fnc_reviveBleedOut BIS_fnc_reviveDamageReset BIS_fnc_reviveDebug BIS_fnc_reviveEhDammaged BIS_fnc_reviveEhHandleDamage BIS_fnc_reviveEhHandleHeal BIS_fnc_reviveEhKilled BIS_fnc_reviveEhRespawn BIS_fnc_reviveEnabled BIS_fnc_reviveGetActionIcon BIS_fnc_reviveIconControl BIS_fnc_reviveInit BIS_fnc_reviveIsValid BIS_fnc_reviveIsValidSecure BIS_fnc_reviveOnBeingRevived BIS_fnc_reviveOnForcingRespawn BIS_fnc_reviveOnState BIS_fnc_reviveOnStateJIP BIS_fnc_reviveSecureUnit

Notes

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