BIS fnc addRespawnPosition: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (Text replacement - "3DEN" to "Eden Editor")
 
(5 intermediate revisions by the same user not shown)
Line 23: Line 23:
|r1= [[Array]] - format [target,id] (used in [[BIS_fnc_removeRespawnPosition]])
|r1= [[Array]] - format [target,id] (used in [[BIS_fnc_removeRespawnPosition]])


|x1= <code>[<nowiki/>[[west]], myRespawnAPC] [[call]] [[BIS_fnc_addRespawnPosition]];</code>
|x1= <sqf>[west, myRespawnAPC] call BIS_fnc_addRespawnPosition;</sqf>


|x2= <code>myRespawn = [<nowiki/>[[missionNamespace]],"arena","Battle Arena"] [[call]] [[BIS_fnc_addRespawnPosition]];</code>
|x2= <sqf>myRespawn = [missionNamespace,"arena","Battle Arena"] call BIS_fnc_addRespawnPosition;</sqf>


|seealso= [[BIS_fnc_removeRespawnPosition]] [[Arma 3: Respawn]] [[BIS_fnc_respawnTickets]]
|seealso= [[BIS_fnc_removeRespawnPosition]] [[Arma 3: Respawn]] [[BIS_fnc_respawnTickets]]
Line 40: Line 40:
|user= Leopard20
|user= Leopard20
|timestamp= 20220708173814
|timestamp= 20220708173814
|text= As of {{arma}} 3 {{GVI|arma3|2.10}}, when you use an object as the respawn position on water (e.g. on a carrier), the respawn position is incorrect. Instead, just pass the [[Position#PositionATL|ATL position]]. For example, if you intend to add a respawn position in [[3DEN]], instead of the respawn position module, place a dummy object such as '''User Texture (1m)''' ({{hl|class UserTexture1m_F}}) and paste this in its init:
|text= As of {{arma}} 3 {{GVI|arma3|2.10}}, when you use an object as the respawn position on water (e.g. on a carrier), the respawn position is incorrect. Instead, just pass the [[Position#PositionATL|ATL position]]. For example, if you intend to add a respawn position in [[:Category:Eden Editor|Eden Editor]], instead of the respawn position module, place a dummy object such as '''User Texture (1m)''' ({{hl|class UserTexture1m_F}}) and paste this in its init:
<sqf>
<sqf>
if (isServer) then {
if (isServer) then {
    [BLUFOR, getPosATL this, "My West Respawn"] call BIS_fnc_addRespawnPosition;
[BLUFOR, getPosATL this, "My West Respawn"] call BIS_fnc_addRespawnPosition;
    deleteVehicle this;
deleteVehicle this;
}
}
</sqf>
</sqf>
This code adds a respawn position at the position of the dummy object, and deletes the dummy object afterwards.
This code adds a respawn position at the position of the dummy object, and deletes the dummy object afterwards.
}}
}}

Latest revision as of 13:29, 9 July 2023

Hover & click on the images for description

Description

Description:
Add a respawn position for the Arma 3 Respawn Menu.
Execution:
call
Groups:
Respawn

Syntax

Syntax:
[target, position, name] call BIS_fnc_addRespawnPosition
Parameters:
target: Namespace, Side, Group or Object - receiver of the respawn position. Use missionNamespace to add the position to everyone
position: Array, Object or String
  • Array - format PositionATL
  • Object - specific object. When some crew positions are available and unlocked, players will be respawned on them, otherwise they will appear around the object.
  • String - marker name
name: String - (Optional) respawn name, can be text or link to localization key
Return Value:
Array - format [target,id] (used in BIS_fnc_removeRespawnPosition)

Examples

Example 1:
[west, myRespawnAPC] call BIS_fnc_addRespawnPosition;
Example 2:
myRespawn = [missionNamespace,"arena","Battle Arena"] call BIS_fnc_addRespawnPosition;

Additional Information

See also:
BIS_fnc_removeRespawnPosition Arma 3: Respawn BIS_fnc_respawnTickets

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Krzmbrzl00 - c
Posted on Jun 01, 2016 - 11:22 (UTC)

Make sure the used Position is in format Position3D (i.e. it contains a third coordinate (z-coordinate)) because otherwise you will get an error as soon as you open the respawn screen and you will be respawned at position [0,0,0] (lower left corner of the map), although the map marker for the spawn position is placed as intended

Leopard20 - c
Posted on Jul 08, 2022 - 17:38 (UTC)
As of Arma 3 Arma 3 logo black.png2.10, when you use an object as the respawn position on water (e.g. on a carrier), the respawn position is incorrect. Instead, just pass the ATL position. For example, if you intend to add a respawn position in Eden Editor, instead of the respawn position module, place a dummy object such as User Texture (1m) (class UserTexture1m_F) and paste this in its init:
if (isServer) then { [BLUFOR, getPosATL this, "My West Respawn"] call BIS_fnc_addRespawnPosition; deleteVehicle this; }
This code adds a respawn position at the position of the dummy object, and deletes the dummy object afterwards.