BIS fnc getUnitByUID: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code> *([^<|{]*) *<\/code>" to "<sqf>$1</sqf>")
 
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|r1= [[Object]] - the unit controlled by ''playerUID'' player
|r1= [[Object]] - the unit controlled by ''playerUID'' player


|x1= <code>private _unitPlayedByUID550055 = "550055" [[call]] [[BIS_fnc_getUnitByUID]];</code>
|x1= <sqf>private _unitPlayedByUID550055 = "550055" call BIS_fnc_getUnitByUID;</sqf>


|seealso= [[getPlayerUID]]
|seealso= [[getPlayerUID]]
}}
}}

Latest revision as of 22:44, 12 July 2022

Hover & click on the images for description

Description

Description:
Returns player-controlled unit (if any) according to the provided player UID.
Execution:
call
Groups:
Multiplayer

Syntax

Syntax:
playerUID call BIS_fnc_getUnitByUID
Parameters:
playerUID: String - see getPlayerUID
Return Value:
Object - the unit controlled by playerUID player

Examples

Example 1:
private _unitPlayedByUID550055 = "550055" call BIS_fnc_getUnitByUID;

Additional Information

See also:
getPlayerUID

Notes

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