BIS fnc finishCuratorChallenge: Difference between revisions

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When rewards defined in the argument are exceeded, refilling points bar fill be offered instead. Number of challenges can be retrieved by  
When rewards defined in the argument are exceeded, refilling points bar fill be offered instead. Number of challenges can be retrieved by  


|s1=[curator,input,taskState]] call [[BIS_fnc_finishCuratorChallenge]]
|s1= [curator,input,taskState]] call [[BIS_fnc_finishCuratorChallenge]]


|p1=curator [[Object]] - Curator
|p1=curator [[Object]] - curator


|p2=input [[Array]] - Array in format:
|p2=input [[Array]] - array in format:
*0: [[String]] - Challenge class name
*0: [[String]] - Challenge class name
*1: [[Object]] - Curator
*1: [[Object]] - Curator


|p3= taskState [[String]] - Task state, can be:
|p3= taskState [[String]] - task state, can be:
*"SUCCEEDED"
*"SUCCEEDED"
*"FAILED"
*"FAILED"
Line 25: Line 25:
|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <code>[BIS_curator,["DestroyVehicle",BIS_curator],"SUCCEEDED"] call BIS_fnc_finishCuratorChallenge;
|x1= <sqf>[BIS_curator,["DestroyVehicle",BIS_curator],"SUCCEEDED"] call BIS_fnc_finishCuratorChallenge;
_number = BIS_curator getVariable "DestroyVehicle";</code>
_number = BIS_curator getVariable "DestroyVehicle";</sqf>


|seealso= [[Arma 3: Curator]] [[BIS_fnc_formatCuratorChallengeObjects]] [[BIS_fnc_manageCuratorChallenges]] [[BIS_fnc_addCuratorChallenge]]
|seealso= [[Arma 3: Curator]] [[BIS_fnc_formatCuratorChallengeObjects]] [[BIS_fnc_manageCuratorChallenges]] [[BIS_fnc_addCuratorChallenge]]
}}
}}

Latest revision as of 15:51, 8 November 2023

Hover & click on the images for description

Description

Description:
Handle repeated curator challenges. When rewards defined in the argument are exceeded, refilling points bar fill be offered instead. Number of challenges can be retrieved by
Execution:
call
Groups:
CuratorChallenges

Syntax

Syntax:
[curator,input,taskState]] call BIS_fnc_finishCuratorChallenge
Parameters:
curator Object - curator
input Array - array in format:
taskState String - task state, can be:
  • "SUCCEEDED"
  • "FAILED"
  • "CANCELED"
  • "ASSIGNED"
Return Value:
Boolean

Examples

Example 1:
[BIS_curator,["DestroyVehicle",BIS_curator],"SUCCEEDED"] call BIS_fnc_finishCuratorChallenge; _number = BIS_curator getVariable "DestroyVehicle";

Additional Information

See also:
Arma 3: Curator BIS_fnc_formatCuratorChallengeObjects BIS_fnc_manageCuratorChallenges BIS_fnc_addCuratorChallenge

Notes

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