BIS fnc sceneIntruderDetector: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "(\|p[0-9]+ *= *[^(]+\(Optional(, default[^)]*)\) )T([a-z])" to "$1t$3") |
||
(2 intermediate revisions by the same user not shown) | |||
Line 16: | Line 16: | ||
|descr= Checks if there are intruders during scene. All intruders during scene will be disabled if they | |descr= Checks if there are intruders during scene. All intruders during scene will be disabled if they | ||
will get into the detector trigger. Checking is deactivated by passing < | will get into the detector trigger. Checking is deactivated by passing <sqf>BIS_sceneIntruderDetectorLogic setVariable ["_detectInProgress", false];</sqf> | ||
|s1= [sceneCenter, triggerSize] call [[BIS_fnc_sceneIntruderDetector]] | |s1= [sceneCenter, triggerSize] call [[BIS_fnc_sceneIntruderDetector]] | ||
|p1= sceneCenter: [[Array]] - (Optional, default [[position]] [[player]]) | |p1= sceneCenter: [[Array]] - (Optional, default [[position]] [[player]]) center position of scene | ||
|p2= triggerSize: [[Array]] - (Optional, default [60,60]) | |p2= triggerSize: [[Array]] - (Optional, default [60,60]) trigger size as array in format:<br> | ||
0: Number - Size A<br> | 0: Number - Size A<br> | ||
1: Number - Size B | 1: Number - Size B | ||
Line 28: | Line 28: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>[[1337,1337,0],[42,42]] call BIS_fnc_sceneCreateSceneTrigger;</sqf> | ||
|seealso= [[BIS_fnc_sceneCreateSoundEntities]] [[BIS_fnc_sceneRotate]] [[BIS_fnc_sceneSetBehaviour]] [[BIS_fnc_sceneGetObjects]] | |seealso= [[BIS_fnc_sceneCreateSoundEntities]] [[BIS_fnc_sceneRotate]] [[BIS_fnc_sceneSetBehaviour]] [[BIS_fnc_sceneGetObjects]] | ||
}} | }} |
Latest revision as of 12:32, 8 November 2023
Description
- Description:
- Checks if there are intruders during scene. All intruders during scene will be disabled if they
will get into the detector trigger. Checking is deactivated by passing
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- [sceneCenter, triggerSize] call BIS_fnc_sceneIntruderDetector
- Parameters:
- sceneCenter: Array - (Optional, default position player) center position of scene
- triggerSize: Array - (Optional, default [60,60]) trigger size as array in format:
0: Number - Size A
1: Number - Size B - Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_sceneCreateSoundEntities BIS_fnc_sceneRotate BIS_fnc_sceneSetBehaviour BIS_fnc_sceneGetObjects
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note