BIS fnc finishCuratorChallenge: Difference between revisions

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|s1= [curator,input,taskState]] call [[BIS_fnc_finishCuratorChallenge]]
|s1= [curator,input,taskState]] call [[BIS_fnc_finishCuratorChallenge]]


|p1=curator [[Object]] - Curator
|p1=curator [[Object]] - curator


|p2=input [[Array]] - Array in format:
|p2=input [[Array]] - array in format:
*0: [[String]] - Challenge class name
*0: [[String]] - Challenge class name
*1: [[Object]] - Curator
*1: [[Object]] - Curator


|p3= taskState [[String]] - Task state, can be:
|p3= taskState [[String]] - task state, can be:
*"SUCCEEDED"
*"SUCCEEDED"
*"FAILED"
*"FAILED"

Latest revision as of 15:51, 8 November 2023

Hover & click on the images for description

Description

Description:
Handle repeated curator challenges. When rewards defined in the argument are exceeded, refilling points bar fill be offered instead. Number of challenges can be retrieved by
Execution:
call
Groups:
CuratorChallenges

Syntax

Syntax:
[curator,input,taskState]] call BIS_fnc_finishCuratorChallenge
Parameters:
curator Object - curator
input Array - array in format:
taskState String - task state, can be:
  • "SUCCEEDED"
  • "FAILED"
  • "CANCELED"
  • "ASSIGNED"
Return Value:
Boolean

Examples

Example 1:
[BIS_curator,["DestroyVehicle",BIS_curator],"SUCCEEDED"] call BIS_fnc_finishCuratorChallenge; _number = BIS_curator getVariable "DestroyVehicle";

Additional Information

See also:
Arma 3: Curator BIS_fnc_formatCuratorChallengeObjects BIS_fnc_manageCuratorChallenges BIS_fnc_addCuratorChallenge

Notes

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