BIS fnc getName: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " |s1=[" to " |s1= [") |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *U([a-z ])" to "$1 - u$2") |
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|s1= [object] call [[BIS_fnc_getName]] | |s1= [object] call [[BIS_fnc_getName]] | ||
|p1= object: [[Object]] - | |p1= object: [[Object]] - object whose name should be returned | ||
|r1= [[String]] - | |r1= [[String]] - unit's name | ||
|x1= < | |x1= <sqf>[player] call BIS_fnc_getName;</sqf> | ||
|seealso= [[name]] | |seealso= [[name]] | ||
}} | }} |
Latest revision as of 15:52, 8 November 2023
Description
- Description:
- Returns name of a unit. Name of unit is stored in it is namespace so it can be retrieved later, mainly for when unit dies. Name is stored in the variable BIS_fnc_getName_name.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object] call BIS_fnc_getName
- Parameters:
- object: Object - object whose name should be returned
- Return Value:
- String - unit's name
Examples
- Example 1:
Additional Information
- See also:
- name
Notes
-
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