BIS fnc spawnObjects: Difference between revisions

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m (Text replacement - "Objects" to "Objects")
m (Some wiki formatting)
 
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|p2= className: [[String]] - class of the object(s) to spawn; all will use the same class
|p2= className: [[String]] - class of the object(s) to spawn; all will use the same class


|p3= count: [[Number]] (Optional, default: 1) - how many objects will be spawned
|p3= count: [[Number]] - (Optional, default: 1) how many objects will be spawned


|p4= offsetMatrix: [[Array]] (Optional, default: [0,0,0]) - starting spawning position offset
|p4= offsetMatrix: [[Array]] - (Optional, default: [0,0,0]) starting spawning position offset


|p5= offsetDir: [[Number]] (Optional, default: 0) - starting spawning direction offset
|p5= offsetDir: [[Number]] - (Optional, default: 0) starting spawning direction offset


|p6= dirNoise: [[Code]] (Optional, default: {0}) - spawned object direction delta from the starting direction, defined as code returning dir delta value
|p6= dirNoise: [[Code]] - (Optional, default: {0}) spawned object direction delta from the starting direction, defined as code returning dir delta value


|p7= enableSimulation: [[Boolean]] (Optional, default: false) - shall the simulation of the spawned objects be enabled or not
|p7= enableSimulation: [[Boolean]] - (Optional, default: false) shall the simulation of the spawned objects be enabled or not


|r1= [[Array]] of created [[Object]]s
|r1= [[Array]] of created [[Object]]s


|x1= <code>[[private]] _randomPos = [([[random]] 0.2) -0.1, ([[random]] 0.2) -0.1, 0];
|x1= <sqf>
_objects = [<nowiki/>[_table, "TOP"], "Box_NATO_Wps_F", 3, _randomPos,([[random]] 20)-10] [[call]] [[BIS_fnc_spawnObjects]];</code>
private _randomPos = [(random 0.2) -0.1, (random 0.2) -0.1, 0];
_objects = [[_table, "TOP"], "Box_NATO_Wps_F", 3, _randomPos,(random 20)-10] call BIS_fnc_spawnObjects;
</sqf>


|seealso= [[createVehicle]] [[createSimpleObject]] [[enableSimulation]]
|seealso= [[createVehicle]] [[createSimpleObject]] [[enableSimulation]]
}}
}}

Latest revision as of 14:40, 13 July 2022

Hover & click on the images for description

Description

Description:
Create a stack of objects at given position or on top of given object (eg. table).
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[position, className, count, offsetMatrix, offsetDir, dirNoise, enableSimulation] call BIS_fnc_spawnObjects
Parameters:
position: Array format PositionASL, or Array as [referenceObject, placement]
  • referenceObject: Object
  • placement: String - can be:
    • "BOTTOM" = at the bottom of the object
    • "TOP" = top of the objects boundingbox
    • "GROUND" = sitting just on the ground
    • "ROADWAY" = sitting just on the ground
className: String - class of the object(s) to spawn; all will use the same class
count: Number - (Optional, default: 1) how many objects will be spawned
offsetMatrix: Array - (Optional, default: [0,0,0]) starting spawning position offset
offsetDir: Number - (Optional, default: 0) starting spawning direction offset
dirNoise: Code - (Optional, default: {0}) spawned object direction delta from the starting direction, defined as code returning dir delta value
enableSimulation: Boolean - (Optional, default: false) shall the simulation of the spawned objects be enabled or not
Return Value:
Array of created Objects

Examples

Example 1:
private _randomPos = [(random 0.2) -0.1, (random 0.2) -0.1, 0]; _objects = [[_table, "TOP"], "Box_NATO_Wps_F", 3, _randomPos,(random 20)-10] call BIS_fnc_spawnObjects;

Additional Information

See also:
createVehicle createSimpleObject enableSimulation

Notes

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