BIS fnc posDegToWorld: Difference between revisions

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|descr= Convert latitude/longtitude coordinates into game world position.<br>
|descr= Convert latitude/longtitude coordinates into game world position.<br>
World config '''must''' contain following settings to convert the position correctly:
World config '''must''' contain following settings to convert the position correctly:
<code>// Required for scripting
<syntaxhighlight lang="cpp">
// Required for scripting
mapSize = 61440; // Can differ from mapArea size, as ingame world can be resized
mapSize = 61440; // Can differ from mapArea size, as ingame world can be resized
mapZone = 10; // UTM zone
mapZone = 10; // UTM zone
Line 17: Line 18:
-122.754367782585,47.3272454065969, // Bottom Left
-122.754367782585,47.3272454065969, // Bottom Left
-121.930117859276,47.8753494907418 // Top Right
-121.930117859276,47.8753494907418 // Top Right
};</code>
};
</syntaxhighlight>


|s1= [longitude, latitude, world] call [[BIS_fnc_posDegToWorld]]
|s1= [longitude, latitude, world] call [[BIS_fnc_posDegToWorld]]

Latest revision as of 17:23, 13 July 2022

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Description

Description:
Convert latitude/longtitude coordinates into game world position.
World config must contain following settings to convert the position correctly:
// Required for scripting
mapSize = 61440;	// Can differ from mapArea size, as ingame world can be resized
mapZone = 10;		// UTM zone
mapArea[] = {		// lon/lat coordinates (not in UTM to assure .kml precision)
	-122.754367782585,47.3272454065969,	// Bottom Left
	-121.930117859276,47.8753494907418	// Top Right
};
Execution:
call
Groups:
Map and Markers

Syntax

Syntax:
[longitude, latitude, world] call BIS_fnc_posDegToWorld
Parameters:
longitude: Number
latitude: Number
world: String - (Optional, default worldName)
Return Value:
Array of Numbers - format [easting, northing, zone]

Examples

Example 1:
[47.63959,-122.127249] call BIS_fnc_posDegToWorld;

Additional Information

See also:
BIS_fnc_posDegToUTM BIS_fnc_posUTMToDeg

Notes

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