BIS fnc hasItem: Difference between revisions

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m (Text replacement - "<code>([^<]*)<nowiki\/>\[\[([a-zA-Z0-9_]+)\]\](.*)<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "= <code>([^<{]+)<\/code>" to "= <sqf>$1</sqf>")
 
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|r1= [[Boolean]] - [[true]] if has item
|r1= [[Boolean]] - [[true]] if has item


|x1= <code>[player, "ItemMap"] [[call]] [[BIS_fnc_hasItem]];</code>
|x1= <sqf>[player, "ItemMap"] call BIS_fnc_hasItem;</sqf>


|x2= <sqf>[tank, "FirstAidKit", true] call BIS_fnc_hasItem;</sqf>
|x2= <sqf>[tank, "FirstAidKit", true] call BIS_fnc_hasItem;</sqf>

Latest revision as of 17:00, 13 July 2022

Hover & click on the images for description

Description

Description:
Returns true if object contains given item in inventory / cargo storage.
This function performs a deep search of inventory / cargo storage, thus is not suitable for per-frame execution.
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[object, item, searchCrew] call BIS_fnc_hasItem
Parameters:
object: Object or Group - unit, vehicle, container or group of units (since v1.95)
item: String - item to find
searchCrew: Boolean - (Optional, default false) true to search vehicle crew as well if object is a vehicle
Return Value:
Boolean - true if has item

Examples

Example 1:
[player, "ItemMap"] call BIS_fnc_hasItem;
Example 2:
[tank, "FirstAidKit", true] call BIS_fnc_hasItem;

Additional Information

See also:
See also needed

Notes

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