BIS fnc callScriptedEventHandler: Difference between revisions
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|p3= arguments: [[Array]] - array of arguments passed to the EH code | |p3= arguments: [[Array]] - array of arguments passed to the EH code | ||
|p4= returnResults | |p4= returnResults: [[Boolean]] - (Optional, default [[false]]) if [[true]] EH will place results from each code execution into an array using EH id as index | ||
|r1= [[Array]] - array with EH results or empty array | |r1= [[Array]] - array with EH results or empty array | ||
|x1= < | |x1= <sqf>[missionNamespace, "event", [player, 123]] call BIS_fnc_callScriptedEventHandler;</sqf> | ||
|seealso= [[BIS_fnc_addScriptedEventHandler]] [[BIS_fnc_removeScriptedEventHandler]] [[BIS_fnc_removeAllScriptedEventHandlers]] | |seealso= [[BIS_fnc_addScriptedEventHandler]] [[BIS_fnc_removeScriptedEventHandler]] [[BIS_fnc_removeAllScriptedEventHandlers]] | ||
}} | }} |
Latest revision as of 13:24, 13 July 2022
Description
- Description:
- Calls all the codes assigned to scripted event handler with given name. Since 1.68 the code receives current EH id in the special variable: _thisScriptedEventHandler
- Execution:
- call
- Groups:
- Event Handlers
Syntax
- Syntax:
- [namespace, name, arguments, returnResults] call BIS_fnc_callScriptedEventHandler
- Parameters:
- namespace: Namespace, Object, Group, Location, Boolean, Control or Display - namespace in which handler is saved
- name: String - handler name
- arguments: Array - array of arguments passed to the EH code
- returnResults: Boolean - (Optional, default false) if true EH will place results from each code execution into an array using EH id as index
- Return Value:
- Array - array with EH results or empty array
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_addScriptedEventHandler BIS_fnc_removeScriptedEventHandler BIS_fnc_removeAllScriptedEventHandlers
Notes
-
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