BIS fnc rotateVector2D: Difference between revisions

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|p1= vector2D: [[Array]] - 2D vector
|p1= vector2D: [[Array]] - 2D vector


|p2= angle: [[Number]] - Angle in degree
|p2= angle: [[Number]] - angle in degree


|r1= [[Array]] - New vector
|r1= [[Array]] - new vector


|x1= <sqf>[[5,3], 60] call BIS_fnc_rotateVector2D;//Returns[-0.0980766,5.83013]</sqf>
|x1= <sqf>[[5,3], 60] call BIS_fnc_rotateVector2D;//Returns[-0.0980766,5.83013]</sqf>

Latest revision as of 15:39, 8 November 2023

Hover & click on the images for description

Description

Description:
This function returns a 2D vector rotated a specified number of degrees around the origin.
Execution:
call
Groups:
Vectors

Syntax

Syntax:
[vector2D, angle] call BIS_fnc_rotateVector2D
Parameters:
vector2D: Array - 2D vector
angle: Number - angle in degree
Return Value:
Array - new vector

Examples

Example 1:
[[5,3], 60] call BIS_fnc_rotateVector2D;//Returns[-0.0980766,5.83013]

Additional Information

See also:
BIS_fnc_crossProduct BIS_fnc_magnitudeSqr BIS_fnc_vectorFromXToY

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
AgentRev - c
Posted on Jan 21, 2015 - 14:15 (UTC)
Be careful when using this function in conjunction with getDir or BIS_fnc_dirTo, which return a clockwise angle, while the rotation is done counterclockwise as per trigonometric conventions.
To counter this, simply negate their output:
[[0,1,0], -(getDir _object)] call BIS_fnc_rotateVector2D; [[0,1,0], -([_unit, _vehicle] call BIS_fnc_dirTo)] call BIS_fnc_rotateVector2D;