BIS fnc variableSpaceAdd: Difference between revisions
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|s1= [object, varName, element, global, inArray] call [[BIS_fnc_variableSpaceAdd]] | |s1= [object, varName, element, global, inArray] call [[BIS_fnc_variableSpaceAdd]] | ||
|p1= object: [[Object]] - | |p1= object: [[Object]] - owner of variable space | ||
|p2= varName: [[String]] - | |p2= varName: [[String]] - name of variable | ||
|p3= element: [[Anything]] - | |p3= element: [[Anything]] - element which will be added (must be of same type as variable) | ||
|p4= global: [[Boolean]] - (Optional, default [[false]]) [[true]] to save modified variable globally | |p4= global: [[Boolean]] - (Optional, default [[false]]) [[true]] to save modified variable globally | ||
|p5= inArray: [[Boolean]] - (Optional, default [[false]]) [[true]] to check if element is already in variable (only for [[Array | |p5= inArray: [[Boolean]] - (Optional, default [[false]]) [[true]] to check if element is already in variable (only for [[Array]]s) | ||
|r1= [[Anything]] - | |r1= [[Anything]] - updated variable | ||
|x1= < | |x1= <sqf>[player, "someVar", 1337, true, true] call BIS_fnc_variableSpaceAdd;</sqf> | ||
|seealso= [[BIS_fnc_variableSpaceRemove]] | |seealso= [[BIS_fnc_variableSpaceRemove]] | ||
}} | }} |
Latest revision as of 13:01, 15 January 2023
Description
- Description:
- Add element to variable from someone's variable space.
- Execution:
- call
- Groups:
- Variables
Syntax
- Syntax:
- [object, varName, element, global, inArray] call BIS_fnc_variableSpaceAdd
- Parameters:
- object: Object - owner of variable space
- varName: String - name of variable
- element: Anything - element which will be added (must be of same type as variable)
- global: Boolean - (Optional, default false) true to save modified variable globally
- inArray: Boolean - (Optional, default false) true to check if element is already in variable (only for Arrays)
- Return Value:
- Anything - updated variable
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_variableSpaceRemove
Notes
-
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