setVehicleArmor: Difference between revisions

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m (Text replacement - "{{HashLink" to "{{Link")
m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
Line 39: Line 39:
|x1= <sqf>player setVehicleArmor 0.5;</sqf>
|x1= <sqf>player setVehicleArmor 0.5;</sqf>


|x2= <sqf>player setVehicleArmor 1;
|x2= <sqf>
player setVehicleArmor 1;
// is the same as
// is the same as
player setDamage 0;
player setDamage 0;
Line 45: Line 46:
player setVehicleArmor 0;
player setVehicleArmor 0;
// is the same as
// is the same as
player setDamage 0.97;</sqf>
player setDamage 0.97;
</sqf>


|seealso= [[setDamage]]
|seealso= [[setDamage]]
}}
}}

Latest revision as of 20:43, 3 September 2024

Hover & click on the images for description

Description

Description:
Sets the armor (or health for men) state of the vehicle (a value from 0 to 1). Works like setDamage, but the other way around: 1 is full health - see Example 2.
Groups:
Object Manipulation

Syntax

Syntax:
vehicleName setVehicleArmor value
Parameters:
vehicleName: Object
value: Number - in range 0..1
Return Value:
Nothing

Examples

Example 1:
player setVehicleArmor 0.5;
Example 2:
player setVehicleArmor 1; // is the same as player setDamage 0; player setVehicleArmor 0; // is the same as player setDamage 0.97;

Additional Information

See also:
setDamage

Notes

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