getTurretOpticsMode: Difference between revisions

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|descr= Get the current optics mode of the optics in the turret occupied by the specified unit. The alternative syntax allows a vehicle and turret path to be specified without needing a unit.  
|descr= Get the current optics mode of the optics in the turret occupied by the specified unit. The alternative syntax allows a vehicle and turret path to be specified without needing a unit. Optic modes refer to the different fields of view (FOV) or zoom levels of an optic.


|gr1= Turrets
|gr1= Turrets
Line 14: Line 14:


|p1= obj: [[Object]]
|p1= obj: [[Object]]
|r1= [[Number]]


|s2= obj [[getTurretOpticsMode]] turretPath
|s2= obj [[getTurretOpticsMode]] turretPath
|r1= [[Number]]


|p21= obj: [[Object]]
|p21= obj: [[Object]]

Latest revision as of 04:35, 30 May 2024

Hover & click on the images for description

Description

Description:
Get the current optics mode of the optics in the turret occupied by the specified unit. The alternative syntax allows a vehicle and turret path to be specified without needing a unit. Optic modes refer to the different fields of view (FOV) or zoom levels of an optic.
Groups:
Turrets

Syntax

Syntax:
getTurretOpticsMode obj
Parameters:
obj: Object
Return Value:
Number

Alternative Syntax

Syntax:
obj getTurretOpticsMode turretPath
Parameters:
obj: Object
turretPath: Array format Turret Path
Return Value:
Number

Examples

Example 1:
getTurretOpticsMode player;
Example 2:
myTank getTurretOpticsMode [-1];
Example 3:
myAircraft getTurretOpticsMode [0, 0];

Additional Information

See also:
setTurretOpticsMode turretOwner getPilotCameraOpticsMode setPilotCameraOpticsMode

Notes

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