assignItem: Difference between revisions
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Killzone Kid (talk | contribs) No edit summary |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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Line 19: | Line 19: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <sqf>bluforUnit addItem "NVGoggles"; | |x1= <sqf> | ||
bluforUnit addItem "NVGoggles"; | |||
bluforUnit assignItem "NVGoggles"; | bluforUnit assignItem "NVGoggles"; | ||
opforUnit addItem "NVGoggles_OPFOR"; | opforUnit addItem "NVGoggles_OPFOR"; | ||
opforUnit assignItem "NVGoggles_OPFOR"; | opforUnit assignItem "NVGoggles_OPFOR"; | ||
independentUnit addItem "NVGoggles_INDEP"; | independentUnit addItem "NVGoggles_INDEP"; | ||
independentUnit assignItem "NVGoggles_INDEP";</sqf> | independentUnit assignItem "NVGoggles_INDEP"; | ||
</sqf> | |||
|seealso= [[unassignItem]] [[addItem]] [[removeItem]] [[linkItem]] [[unlinkItem]] [[assignedItems]] [[removeAllAssignedItems]] | |seealso= [[unassignItem]] [[addItem]] [[removeItem]] [[linkItem]] [[unlinkItem]] [[assignedItems]] [[removeAllAssignedItems]] | ||
}} | }} |
Latest revision as of 11:25, 3 September 2024
Description
- Description:
- Assigns existing item from inventory (uniform, vest, backpack) to a correct slot. If the slot is occupied by another item, it gets replaced. See also linkItem.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- unit assignItem item
- Parameters:
- unit: Object
- item: String
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
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