Doxygen: Difference between revisions
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'''Doxygen''' is a tool that generates documentation from code comment respecting a certain format. This code documentation is used across [[Enfusion]] projects, starting with {{armaR}}. | |||
'''Doxygen''' is a tool that generates documentation from code comment respecting a certain format. | |||
{{Feature|informative| | {{Feature|informative| | ||
* The official Doxygen documentation can be found here: https://www.doxygen.nl/manual/ | * The official Doxygen format documentation can be found here: https://www.doxygen.nl/manual/ | ||
* See also {{Link/ | * See also {{Link|enfusion://ScriptEditor/scripts/Game/Examples/SCR_ExampleDoxygen.c;52|SCR_ExampleDoxygen}} for "live" examples. | ||
}} | }} | ||
{{Feature|important|What is not documented does not exist!}} | {{Feature|important|2= <div style="font-size: 1.25em; text-align: center">What is not documented does not exist!</div>}} | ||
== Project Documentation == | == Project<!-- s --> Documentation == | ||
{ | {| class="wikitable" | ||
! Game | |||
! File Location | |||
! Download | |||
|- | |||
| {{armaR}} | |||
| {{Link|https://store.steampowered.com/app/1874910/Arma_Reforger_Tools/|{{armaR}} Tools}} \ {{hl|Workbench\docs}} | |||
| {{GameCategory|armaR|Modding|Guidelines|Scripting|text= {{armaR}} Scripting Guidelines Hub}} | |||
|- | |||
|} | |||
Line 25: | Line 31: | ||
* Document what is '''important''' (features, concepts, specifics like variables or constants, etc) | * Document what is '''important''' (features, concepts, specifics like variables or constants, etc) | ||
* Document what is '''dangerous''' (performance-wise, crash-wise) | * Document what is '''dangerous''' (performance-wise, crash-wise) | ||
{{Name|bi}} recommendations: | |||
* use {{hl|//!}} and {{hl|//!<}} | |||
** {{hl|/*! */}}, {{hl|///}} and {{hl|/** */}} are to be avoided (inline comment is preferred in order to remain able to comment big chunks of code with {{hl|/* */}} without conflict) | |||
* do not go too much into details (e.g {{hl|//! This method does xxx if provided Y but will not do it if Z is set to true at line 246 and ...}}) | |||
* do not over-document code (e.g {{hl|//! Get the name}} on {{hl|string GetName()}} is of absolutely no value); again, code should be self-explanatory and a comment should explain a design decision (if needed) | |||
See {{Link|#Examples}} below. | |||
{{Feature|important| | |||
Reminder: an eventual '''code''' comment tells '''''why''''' code is done this way, | |||
'''method''' comment plainly explains '''''what''''' the method does / when it should be used, | |||
and '''class''' comment explains the whole system / feature of this class.<br> | |||
For a system / feature that spans across multiple classes, Doxygen grouping is required. See {{Link|https://www.doxygen.nl/manual/grouping.html|Doxygen Grouping}} documentation. | |||
}} | |||
=== Class === | === Class === | ||
A class documentation explains what the class does. It can add said class to groups (see Doxygen's {{Link|https://www.doxygen.nl/manual/grouping.html|grouping}} documentation). | |||
Grouping is usually done in a different comment block than class comment. | |||
<enforce> | |||
//! This class is a databag used by the TAG_WholeSystemClass's WholeSystem feature. | |||
//! Member variables are public for that purpose. It holds info X and Y related to Z. | |||
class TAG_MyDataClass | |||
{ | |||
bool m_bIsValid; | |||
int m_iNumber; | |||
ref TAG_OtherDataClass m_OtherData; | |||
} | |||
</enforce> | |||
=== Method === | === Method === | ||
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A method documentation goes below the {{hl|//---}} separator and must ideally document the method's purpose, its '''parameters''', and its '''return value'''. | A method documentation goes below the {{hl|//---}} separator and must ideally document the method's purpose, its '''parameters''', and its '''return value'''. | ||
{{Feature|warning|'''Always''' amend the documentation when changing a method's signature!}} | {{Feature|warning|'''Always''' amend the documentation when changing a method's signature/behaviour!}} | ||
<enforce> | <enforce> | ||
Line 38: | Line 74: | ||
{ | { | ||
//------------------------------------------------------------------------------------------------ | //------------------------------------------------------------------------------------------------ | ||
/ | //! Documentation goes here with the same indent | ||
int GetIntMethod1(bool returnPositive) | int GetIntMethod1(bool returnPositive) | ||
{ | { | ||
Line 47: | Line 81: | ||
//------------------------------------------------------------------------------------------------ | //------------------------------------------------------------------------------------------------ | ||
/ | /*! | ||
Alternative syntax - not recommended in {{armaR}} | |||
Note that indentation is on the same level as the comment start | |||
*/ | |||
int GetIntMethod2(bool returnPositive) | int GetIntMethod2(bool returnPositive) | ||
{ | { | ||
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Various parameter formats: | Various parameter formats: | ||
<enforce> | <enforce> | ||
//! \param myParam parameter description | //! \param[in] myParam parameter description | ||
//! \param | //! \param[out] myParam parameter description | ||
//! \param | //! \param[in,out] myParam parameter description | ||
</enforce> | </enforce> | ||
Line 66: | Line 103: | ||
//! \return return value description | //! \return return value description | ||
</enforce> | </enforce> | ||
To be used when a <enforce inline>void</enforce> signature is not used. | |||
=== Variable === | === Variable === | ||
Line 73: | Line 111: | ||
protected float m_fVar1; | protected float m_fVar1; | ||
protected float m_fVar2; //!< or like this - the '<' symbol | protected float m_fVar2; //!< or like this - the '<' symbol means "document what just precedes" | ||
</enforce> | |||
== Examples == | |||
=== Do === | |||
This example is taken from {{Link/Enfusion|armaR|SCR_ObstacleDetector}}: | |||
<enforce> | |||
//------------------------------------------------------------------------------------------------ | |||
//! Detects obstacles based on current settings - a SCR_ObstacleDetector.RefreshObstaclesBy*() method must have been called earlier | |||
//! \param[in] worldPos the location to check - only the 2D position will be checked | |||
//! \param[in] exclusionList list of entities that should not be considered as obstacles | |||
//! \return true if an obstacle has been detected or on error, false otherwise | |||
bool HasObstacle(vector worldPos, array<IEntity> exclusionList = null) | |||
</enforce> | |||
This comment is fine for multiple reasons: | |||
* the main description states the method's goal and usage condition | |||
* parameters are documented and specifics (when present) are explained | |||
* the return value is described accurately | |||
* error cases are covered | |||
=== Don't === | |||
{| class="wikitable" style="width: 100%" | |||
! Example | |||
! Explanation | |||
|- | |||
| <enforce> | |||
//------------------------------------------------------------------------------------------------ | |||
//! Returns true if has obstacle | |||
bool HasObstacle(vector worldPos, array<IEntity> exclusionList = null) | |||
</enforce> | |||
| | |||
* the description is straightforward but does not provide context | |||
* parameters are not described | |||
* return value is included in the description and only covers one case (when everything works) | |||
|- | |||
| <enforce> | |||
//------------------------------------------------------------------------------------------------ | |||
//! Returns true if has obstacle | |||
//! \param[in] worldPos the world position | |||
//! \param[in] exclusionList the exclusion list | |||
//! \return true or false | |||
bool HasObstacle(vector worldPos, array<IEntity> exclusionList = null) | |||
</enforce> | |||
| | |||
* the description is still straightforward without context | |||
* parameter descriptions are based on their name and do not help understanding further | |||
* the return value's description describes the value itself and not the added value | |||
|- | |||
| <enforce> | |||
//------------------------------------------------------------------------------------------------ | |||
//! Returns false when an obstacle is detected | |||
bool HasObstacle(vector worldPos, array<IEntity> exclusionList = null) | |||
</enforce> | </enforce> | ||
| | |||
This one is one of the worst possible cases: '''no comment is better than a wrong comment'''.<br> | |||
Prefer leaving it undocumented (ideally with a {{hl|// TODO}}) if you do not have the time to document your code at the moment. | |||
|} | |||
== See Also == | == See Also == | ||
* https://www.doxygen.nl/ - the official Doxygen website | * {{Link|https://www.doxygen.nl/}} - the official Doxygen website | ||
* https://www.doxygen.nl/manual/ - the official documentation | * {{Link|https://www.doxygen.nl/manual/}} - the official documentation | ||
* {{Link|https://www.doxygen.nl/manual/commands.html}} - \commands list | |||
{{GameCategory|armaR|Modding|Guidelines|Scripting}} | {{GameCategory|armaR|Modding|Guidelines|Scripting}} | ||
{{GameCategory|arma4|Modding|Guidelines|Scripting}} | {{GameCategory|arma4|Modding|Guidelines|Scripting}} |
Latest revision as of 18:58, 24 July 2024
Doxygen is a tool that generates documentation from code comment respecting a certain format. This code documentation is used across Enfusion projects, starting with Arma Reforger.
Project Documentation
Game | File Location | Download |
---|---|---|
Arma Reforger | Arma Reforger Tools \ Workbench |
Arma Reforger Scripting Guidelines Hub |
Bohemia Interactive Guidelines
Documentation is important:
- Document what is public (protected methods go second - people should use public methods anyway)
- Document what is important (features, concepts, specifics like variables or constants, etc)
- Document what is dangerous (performance-wise, crash-wise)
Bohemia Interactive recommendations:
- use
/ /! and / /!< /*! * /, / / / and /** * / are to be avoided (inline comment is preferred in order to remain able to comment big chunks of code with /* * / without conflict)
- do not go too much into details (e.g
/ /! This method does xxx if provided Y but will not do it if Z is set to true at line 246 and ...) - do not over-document code (e.g
/ /! Get the name on string GetName() is of absolutely no value); again, code should be self-explanatory and a comment should explain a design decision (if needed)
See Examples below.
Class
A class documentation explains what the class does. It can add said class to groups (see Doxygen's grouping documentation). Grouping is usually done in a different comment block than class comment.
Method
A method documentation goes below the
Various parameter formats:
Only one return format:
To be used when a void signature is not used.
Variable
Examples
Do
This example is taken from SCR_ObstacleDetector:
This comment is fine for multiple reasons:
- the main description states the method's goal and usage condition
- parameters are documented and specifics (when present) are explained
- the return value is described accurately
- error cases are covered
Don't
Example | Explanation |
---|---|
| |
//------------------------------------------------------------------------------------------------
//! Returns true if has obstacle
//! \param[in] worldPos the world position
//! \param[in] exclusionList the exclusion list
//! \return true or false
bool HasObstacle(vector worldPos, array<IEntity> exclusionList = null) |
|
This one is one of the worst possible cases: no comment is better than a wrong comment. |
See Also
- https://www.doxygen.nl/ - the official Doxygen website
- https://www.doxygen.nl/manual/ - the official documentation
- https://www.doxygen.nl/manual/commands.html - \commands list