getMissionLayers: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "Category:Eden Editor" to "Eden Editor") |
Lou Montana (talk | contribs) m (Text replacement - " (\|[pr][0-9]+ *= *[^-]+) *- *A([a-z])" to " $1 - a$2") |
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|s1= [[getMissionLayers]] | |s1= [[getMissionLayers]] | ||
|r1= [[Array]] - | |r1= [[Array]] - array of strings with names of layers | ||
|x1= <sqf>getMissionLayers; // ["Electronics","Camp Endurance","UGV Workstation","Comments","Extraction Air","Comments","Extraction Ground","Extraction","test"]</sqf> | |x1= <sqf>getMissionLayers; // ["Electronics","Camp Endurance","UGV Workstation","Comments","Extraction Air","Comments","Extraction Ground","Extraction","test"]</sqf> |
Latest revision as of 12:40, 8 November 2023
Description
- Description:
- Returns a list of all layers created in Eden Editor. Designed to be used during a scenario. Default layers (BLUFOR, OPFOR...) are not returned.
- Groups:
- Mission Information
Syntax
- Syntax:
- getMissionLayers
- Return Value:
- Array - array of strings with names of layers
Examples
- Example 1:
- getMissionLayers; // ["Electronics","Camp Endurance","UGV Workstation","Comments","Extraction Air","Comments","Extraction Ground","Extraction","test"]
Additional Information
- See also:
- getMissionLayerEntities
Notes
-
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