enableAI: Difference between revisions
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|x1= <sqf>_soldierOne enableAI "Move";</sqf> | |x1= <sqf>_soldierOne enableAI "Move";</sqf> | ||
|seealso= [[disableAI]] [[checkAIFeature]] [[enableAIFeature]] [[vehicleMoveInfo]] | |seealso= [[disableAI]] [[checkAIFeature]] [[enableAIFeature]] [[vehicleMoveInfo]] [[getUnitState]] | ||
}} | }} |
Latest revision as of 13:39, 22 October 2024
Description
- Description:
- Enables parts of the AI behavior that was disabled by disableAI.
- Groups:
- AI Behaviour
Syntax
- Syntax:
- unit enableAI skilltype
- Parameters:
- unit: Object
- skilltype: String - see disableAI for possible values.
- Return Value:
- Nothing
Examples
- Example 1:
- _soldierOne enableAI "Move";
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: AI Behaviour
- Scripting Commands: Global Effect