BIS fnc invRemove: Difference between revisions

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|p3=count: [[Number]] - (Optional, default 1) number of items to be removed
|p3=count: [[Number]] - (Optional, default 1) number of items to be removed


|r1= [[Number]] - Number of items which were removed
|r1= [[Number]] - number of items which were removed


|x1= <sqf>[ player,"someClass",5 ] call BIS_fnc_invRemove;</sqf>
|x1= <sqf>[player,"someClass",5] call BIS_fnc_invRemove;</sqf>


|seealso= [[BIS_fnc_invCodeToArray]] [[BIS_fnc_invString]] [[BIS_fnc_invSlots]] [[BIS_fnc_invSlotsEmpty]] [[BIS_fnc_invSlotType]] [[BIS_fnc_invAdd]]
|seealso= [[BIS_fnc_invCodeToArray]] [[BIS_fnc_invString]] [[BIS_fnc_invSlots]] [[BIS_fnc_invSlotsEmpty]] [[BIS_fnc_invSlotType]] [[BIS_fnc_invAdd]]
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Latest revision as of 17:27, 8 November 2023

Hover & click on the images for description

Description

Description:
Removes from inventory. Given number of items. Returns actually removed items count.
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[object,class,count] call BIS_fnc_invRemove
Parameters:
object: Object
class: String - item class to be added
count: Number - (Optional, default 1) number of items to be removed
Return Value:
Number - number of items which were removed

Examples

Example 1:
[player,"someClass",5] call BIS_fnc_invRemove;

Additional Information

See also:
BIS_fnc_invCodeToArray BIS_fnc_invString BIS_fnc_invSlots BIS_fnc_invSlotsEmpty BIS_fnc_invSlotType BIS_fnc_invAdd

Notes

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