BIS fnc saveInventory: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *U([a-z ])" to "$1 - u$2") |
Lou Montana (talk | contribs) m (Text replacement - " +\[ +" to " [") |
||
(One intermediate revision by the same user not shown) | |||
Line 14: | Line 14: | ||
*1: [[Namespace]], [[Group]] or [[Object]] - Target where the loadout is stored | *1: [[Namespace]], [[Group]] or [[Object]] - Target where the loadout is stored | ||
*2: [[String]] - Loadout name | *2: [[String]] - Loadout name | ||
|p3= params: [[Array]] - (Optional, default [ ]) custom parameters stored with the loadout | |p3= params: [[Array]] - (Optional, default []) custom parameters stored with the loadout | ||
|p4= delete: [[Boolean]] - (Optional, default [[false]]) whether or not to delete the loadout | |p4= delete: [[Boolean]] - (Optional, default [[false]]) whether or not to delete the loadout | ||
|r1= [[Array]] - saved value | |r1= [[Array]] - saved value | ||
|x1= <sqf>[ player, [missionNamespace, "BIS_inv"], [], true ] call BIS_fnc_saveInventory;</sqf> | |x1= <sqf>[player, [missionNamespace, "BIS_inv"], [], true] call BIS_fnc_saveInventory;</sqf> | ||
|seealso= [[BIS_fnc_loadInventory]][[BIS_fnc_exportInventory]][[BIS_fnc_deleteInventory]] [[getUnitLoadout]] | |seealso= [[BIS_fnc_loadInventory]][[BIS_fnc_exportInventory]][[BIS_fnc_deleteInventory]] [[getUnitLoadout]] |
Latest revision as of 17:48, 8 November 2023
Description
Syntax
- Syntax:
- [unit,input,params,delete] call BIS_fnc_saveInventory
- Parameters:
- unit: Object - unit whose inventory should be saved
- input: Array in format:
- params: Array - (Optional, default []) custom parameters stored with the loadout
- delete: Boolean - (Optional, default false) whether or not to delete the loadout
- Return Value:
- Array - saved value
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2020-08-02 - 15:22 (UTC)
- Ilias38rus
- Doesn't work for backpacks in backpack, unlike getUnitLoadout.