enableAIFeature: Difference between revisions

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|r1= [[Nothing]]
|r1= [[Nothing]]


|s2= unit [[enableAIFeature]] [feature, enable]
|s2= unit [[enableAIFeature]] [feature, enable]


|s2since= arma3 1.96
|s2since= arma3 1.96
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|x2= <sqf>bob enableAIFeature ["AUTOTARGET", false];</sqf>
|x2= <sqf>bob enableAIFeature ["AUTOTARGET", false];</sqf>


|seealso= [[checkAIFeature]] [[enableAI]] [[disableAI]] [[disableRemoteSensors]] [[vehicleMoveInfo]]
|seealso= [[checkAIFeature]] [[enableAI]] [[disableAI]] [[getUnitState]] [[disableRemoteSensors]] [[vehicleMoveInfo]]
}}
}}

Latest revision as of 13:51, 22 October 2024

Hover & click on the images for description

Description

Description:
Enables/disables given AI feature.
Groups:
AI Behaviour

Syntax

Syntax:
feature enableAIFeature enable
Parameters:
feature: String - can be:
  • "AwareFormationSoft"
  • "CombatFormationSoft"
enable: Boolean - true to enable, false to disable
Return Value:
Nothing

Alternative Syntax

Syntax:
unit enableAIFeature [feature, enable]
Parameters:
unit: Object - unit to test AI feature for
feature: String - see disableAI / enableAI for possible values
enable: Boolean - true to enable, false to disable
Return Value:
Nothing

Examples

Example 1:
"AwareFormationSoft" enableAIFeature true;
Example 2:
bob enableAIFeature ["AUTOTARGET", false];

Additional Information

See also:
checkAIFeature enableAI disableAI getUnitState disableRemoteSensors vehicleMoveInfo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note