addWeapon: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
|version2= 1.00


|arg= local |= Arguments in MP
|game3= arma1
|version3= 1.00


|eff= global |= Effects in MP
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| Add a weapon to a unit. Infantry units can only carry a specific number of weapons, once the weapon slots are filled, any further addWeapon commands are ignored. |= Description
|game5= arma2oa
____________________________________________________________________________________________
|version5= 1.50


| unit '''addWeapon''' weaponName |= Syntax
|game6= tkoh
|version6= 1.00


|p1= unit: [[Object]] - unit to add the weapon to |= Parameter 1
|game7= arma3
|version7= 0.50


|p2= weaponName: [[String]] - weapon name. See the topic [[:Category:Weapons]] for reference about possible values. |= Parameter 2
|arg= local


| [[Nothing]] |= Return value
|eff= global
____________________________________________________________________________________________
 
|x1= <pre>player addWeapon "M16"</pre> |= Example 1
____________________________________________________________________________________________


| [[removeWeapon]], [[removeAllWeapons]], [[addMagazine]] |= See also
|gr1= Unit Inventory


}}
|gr2= Vehicle Inventory


<h3 style="display:none">Notes</h3>
|descr= Add a weapon to a unit. For a global version of this command see [[addWeaponGlobal]].
<dl class="command_description">
<!-- Note Section BEGIN -->


<dd class="notedate">Posted on August 2, 2006 - 10:19</dd>
Infantry units can only carry a specific number of weapons, once the weapon slots are filled, any further [[addWeapon]] commands are ignored.
<dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">''Notes from before the conversion:''


To ensure that the weapon is loaded at the start of the mission, add at least one magazine ([[addMagazine]]) before adding the weapon. To remove weapons use the [[removeAllWeapons]] or the [[removeWeapon]] commands.
{{Feature|informative|a '''magazine''' must be added first for the added weapon to be loaded.}}
</dd>


{{Feature|warning| In Arma 3 this command can also link items to the inventory slots, the functionality is identical to [[linkItem]] command, which it global and thus differ in how it should be used.}}


--[[User:Cookj71|Cookj71]] 22:08, 14 August 2007 (CEST)
|s1= object [[addWeapon]] weapon
===ArmA===
In Game Editor==
Unlike actual script files, the Editor, on the inialization line, scripting is more simplfied.
Here is an example script that creates a "West Heavy Sniper" within the Editor; does not work in a raw script file.


Place code on the inialization line of the "player" character, or any other character you want built out this way.
|p1= object: [[Object]] - unit or vehicle to add the weapon to
===Heavy Sniper===
removeallweapons this; this addweapon "binocular"; this addweapon "nvgoggles"; this addweapon "m9sd"; this addweapon "m136";  this addmagazine "15rnd_9x19_m9"; this addmagazine "15rnd_9x19_m9"; this addmagazine "15rnd_9x19_m9"; this addmagazine "m136"; this addmagazine "m136"; this addweapon "M107"; this addmagazine "10rnd_127x99_m107"; this addmagazine "10rnd_127x99_m107"; this addmagazine "10rnd_127x99_m107"; this addmagazine "10rnd_127x99_m107"; this addmagazine "10rnd_127x99_m107"; this addmagazine "10rnd_127x99_m107"; this addmagazine "10rnd_127x99_m107";  this addmagazine "10rnd_127x99_m107";


|p2= weapon: [[String]] - weapon class name. See the topic [[:Category:Weapons]] for reference about possible values.


|r1= [[Nothing]]


<!-- Note Section END -->
|x1= <sqf>
</dl>
player addMagazine "30Rnd_556x45_Stanag";
player addWeapon "BAF_L85A2_RIS_SUSAT";
</sqf>


<h3 style="display:none">Bottom Section</h3>
|x2= <sqf>
An_2 addMagazine "100Rnd_762x51_M240";
An_2 addWeapon "M240_veh";
</sqf>


 
|seealso= [[addWeaponGlobal]] [[addWeaponTurret]] [[removeWeapon]] [[removeAllWeapons]] [[addMagazine]]
[[Category:Scripting Commands|ADDWEAPON]]
}}
[[Category:Scripting Commands OFP 1.96|ADDWEAPON]]
[[Category:Scripting Commands OFP 1.46|ADDWEAPON]]
[[Category:Scripting Commands ArmA|ADDWEAPON]]
[[Category:Command_Group:_Weapons|{{uc:{{PAGENAME}}}}]]

Latest revision as of 21:37, 2 September 2024

Hover & click on the images for description

Description

Description:
Add a weapon to a unit. For a global version of this command see addWeaponGlobal. Infantry units can only carry a specific number of weapons, once the weapon slots are filled, any further addWeapon commands are ignored.
a magazine must be added first for the added weapon to be loaded.
In Arma 3 this command can also link items to the inventory slots, the functionality is identical to linkItem command, which it global and thus differ in how it should be used.
Groups:
Unit InventoryVehicle Inventory

Syntax

Syntax:
object addWeapon weapon
Parameters:
object: Object - unit or vehicle to add the weapon to
weapon: String - weapon class name. See the topic Category:Weapons for reference about possible values.
Return Value:
Nothing

Examples

Example 1:
player addMagazine "30Rnd_556x45_Stanag"; player addWeapon "BAF_L85A2_RIS_SUSAT";
Example 2:
An_2 addMagazine "100Rnd_762x51_M240"; An_2 addWeapon "M240_veh";

Additional Information

See also:
addWeaponGlobal addWeaponTurret removeWeapon removeAllWeapons addMagazine

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note