commandTarget: Difference between revisions

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m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
 
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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
|version2= 1.00


|arg= local |= Arguments in MP
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


| Order the given unit(s) to target the given target (via the radio). |= Description
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| unit(s) '''commandTarget''' target |= Syntax
|game5= arma2oa
|version5= 1.50


|p1= unit(s): [[Object]] or [[Array]] |= Parameter 1
|game6= tkoh
|version6= 1.00


|p2= target: [[Object]] |= Parameter 2
|game7= arma3
|version7= 0.50


| [[Nothing]] |= Return value
|gr1= Groups
____________________________________________________________________________________________
 
|x1= <pre>ESoldier1 commandTarget WSoldier1</pre> |= Example 1
____________________________________________________________________________________________


| [[doTarget]] |= See also
|arg= local


}}
|eff= global
 
|descr= Order the given unit(s) to target the given target (via the radio). Command given to the player, puts a red square with words Target and Distance on player's HUD at target location. If player in vehicle and has radar facilities, it also adds target marker to the radar.
 
|s1= unit [[commandTarget]] target
 
|p1= unit: [[Object]]
 
|p2= target: [[Object]] or [[Array]] of [[Object]]s
 
|r1= [[Nothing]]


<h3 style="display:none">Notes</h3>
|x1= <sqf>_ESoldier1 commandTarget _WSoldier1;</sqf>
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x2= <sqf>player commandTarget [ted, bill];</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|mp= This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not target the target.


[[Category:Scripting Commands|COMMANDTARGET]]
|seealso= [[assignedTarget]] [[doTarget]]
[[Category:Scripting Commands OFP 1.96|COMMANDTARGET]]
}}
[[Category:Scripting Commands OFP 1.46|COMMANDTARGET]]
[[Category:Scripting Commands ArmA|COMMANDTARGET]]
[[Category:Command_Group:_Groups|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]

Latest revision as of 10:21, 13 May 2022

Hover & click on the images for description

Description

Description:
Order the given unit(s) to target the given target (via the radio). Command given to the player, puts a red square with words Target and Distance on player's HUD at target location. If player in vehicle and has radar facilities, it also adds target marker to the radar.
Multiplayer:
This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not target the target.
Groups:
Groups

Syntax

Syntax:
unit commandTarget target
Parameters:
unit: Object
target: Object or Array of Objects
Return Value:
Nothing

Examples

Example 1:
_ESoldier1 commandTarget _WSoldier1;
Example 2:
player commandTarget [ted, bill];

Additional Information

See also:
assignedTarget doTarget

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note