BIS fnc counter: Difference between revisions
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|game2= arma3 | |game2= arma3 | ||
|version2= 0.50 | |version2= 0.50 | ||
|arg= global | |||
|eff= local | |||
|gr1= Systems | |gr1= Systems | ||
|descr= Modify the given counter, create it if does not exist. | |descr= Modify the given counter, create it if does not exist. | ||
{{Feature|important|It is '''not''' possible to broadcast the counter (like [[setVariable]] does) with this function.}} | |||
|s1= [varName, add, modulo] call [[BIS_fnc_counter]] | |s1= [varName, add, modulo] call [[BIS_fnc_counter]] | ||
Line 17: | Line 21: | ||
|p2= add: [[Number]] - (Optional, default 0) the value to be added | |p2= add: [[Number]] - (Optional, default 0) the value to be added | ||
|p3= modulo: [[Number]] - (Optional, default -1) the [[mod]]ulo to use for counter cycle | |p3= modulo: [[Number]] - (Optional, default -1) the [[mod]]ulo to use for counter cycle, applied after the addition | ||
|r1= [[Number]] the new counter value | |r1= [[Number]] the new counter value | ||
|x1= <sqf>[player, 1] call BIS_fnc_counter;</sqf> | |x1= <sqf>[["TAG_Score", player], 1] call BIS_fnc_counter;</sqf> | ||
|seealso= [[BIS_fnc_deleteCounter]] | |seealso= [[BIS_fnc_deleteCounter]] | ||
}} | }} |
Latest revision as of 16:43, 11 April 2024
Description
Syntax
- Syntax:
- [varName, add, modulo] call BIS_fnc_counter
- Parameters:
- varName: String or Array format [varName, namespace] - default namespace is missionNamespace
- add: Number - (Optional, default 0) the value to be added
- modulo: Number - (Optional, default -1) the modulo to use for counter cycle, applied after the addition
- Return Value:
- Number the new counter value
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_deleteCounter
Notes
-
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