BIS fnc unflipThing: Difference between revisions

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m (Text replacement - "↵|version1= 2.18" to " |version1= 2.18 |branch= dev")
Tag: Reverted
m (Text replacement - "↵|version1= 2.18↵↵|branch= dev↵" to " |version1= 2.18 ")
Tag: Manual revert
 
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|game1= arma3
|game1= arma3
|version1= 2.18
|version1= 2.18
|branch= dev


|gr1= Vehicles
|gr1= Vehicles

Latest revision as of 16:08, 8 October 2024

Hover & click on the images for description

Description

Description:
Called by unflip thing action. Can be used to unflip vehicle without transition. The caller is made invincible during flipping and the original isDamageAllowed state is set afterward.
Execution:
call
Groups:
Vehicles

Syntax

Syntax:
[caller, thing] call BIS_fnc_unflipThing
Parameters:
caller: Object - the unit that called the action, used in context of the unflip action
thing: Object - the thing that should be flipped
Return Value:
Boolean - true

Examples

Example 1:
[player, quad1] call BIS_fnc_unflipThing;

Additional Information

See also:
BIS_fnc_unflipVehicle

Notes

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