addCuratorEditableObjects: Difference between revisions

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<dl class="command_description">
{{Note
 
|user= R3vo
<dt></dt>
|timestamp= 20200723102900
<dd class="notedate">Posted on 2020-07-23 - 10:29 (UTC)</dd>
|text= To continuously make all created objects editable for all Zeus use the following code:
<dt class="note">[[User:R3vo|R3vo]]</dt>
<sqf>
<dd class="note">
if (isServer) then
To continuously make all created objects editable for all Zeus use the following code:
<sqf>if isServer then
{
{
0 spawn
0 spawn
{
{
while {true} do
while { true } do
{
{
{
{
_x addCuratorEditableObjects
_x addCuratorEditableObjects
[
[
entities [[],["Logic"], true /* Include vehicle crew */,true /* Exclude dead bodies */],
entities [[], ["Logic"], true /* include vehicle crew */, true /* exclude dead bodies */],
true
true
];
];
} count allCurators;
} count allCurators;
sleep 60; // Change to whatever fits your needs
sleep 60; // change to whatever fits your needs
};
};
};
};
};</sqf>
};
</dd>
</sqf>
 
}}
</dl>

Latest revision as of 20:45, 3 September 2024

Hover & click on the images for description

Description

Description:
Register objects which can be edited by a curator.
Groups:
Curator

Syntax

Syntax:
curatorObj addCuratorEditableObjects [objects, addCrew]
Parameters:
curatorObj: Object - curator module
objects: Array
addCrew: Boolean
Return Value:
Nothing

Examples

Example 1:
MyCuratorModule addCuratorEditableObjects [[MyCar], true];

Additional Information

See also:
Arma 3: Curator allCurators removeCuratorEditableObjects curatorEditableObjects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
R3vo - c
Posted on Jul 23, 2020 - 10:29 (UTC)
To continuously make all created objects editable for all Zeus use the following code:
if (isServer) then { 0 spawn { while { true } do { { _x addCuratorEditableObjects [ entities [[], ["Logic"], true /* include vehicle crew */, true /* exclude dead bodies */], true ]; } count allCurators; sleep 60; // change to whatever fits your needs }; }; };