reloadEnabled: Difference between revisions

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Line 18: Line 18:
|gr1= Weapons
|gr1= Weapons


|descr= A getter for [[enableReload]].
|descr= A getter for [[enableReload]]. The value returned is wether or not auto-reload is enabled for current client only.


|s1= [[reloadEnabled]] unitName
|s1= [[reloadEnabled]] unitName
Line 26: Line 26:
|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <sqf>private _canReload = reloadEnabled _unit1;</sqf>
|x1= <sqf>private _aiCanReload = reloadEnabled _unit1;</sqf>


|seealso= [[enableReload]] [[reload]] [[needReload]]
|seealso= [[enableReload]] [[reload]] [[needReload]]
}}
}}

Latest revision as of 14:33, 2 November 2024

Hover & click on the images for description

Description

Description:
A getter for enableReload. The value returned is wether or not auto-reload is enabled for current client only.
Groups:
Weapons

Syntax

Syntax:
reloadEnabled unitName
Parameters:
unitName: Object
Return Value:
Boolean

Examples

Example 1:
private _aiCanReload = reloadEnabled _unit1;

Additional Information

See also:
enableReload reload needReload

Notes

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