reloadEnabled: Difference between revisions
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{{RV|type=command | |||
|game1= arma1 | |||
|version1= 1.00 | |||
| | |game2= arma2 | ||
|version2= 1.00 | |||
|1. | |game3= arma2oa | ||
|version3= 1.50 | |||
| | |game4= tkoh | ||
|version4= 1.00 | |||
| | |game5= arma3 | ||
|version5= 0.50 | |||
|gr1= Weapons | |||
| [[ | |descr= A getter for [[enableReload]]. The value returned is wether or not auto-reload is enabled for current client only. | ||
| | |s1= [[reloadEnabled]] unitName | ||
|p1= unitName: [[Object]] | |||
|r1= [[Boolean]] | |||
< | |x1= <sqf>private _aiCanReload = reloadEnabled _unit1;</sqf> | ||
</ | |||
|seealso= [[enableReload]] [[reload]] [[needReload]] | |||
}} |
Latest revision as of 14:33, 2 November 2024
Description
- Description:
- A getter for enableReload. The value returned is wether or not auto-reload is enabled for current client only.
- Groups:
- Weapons
Syntax
- Syntax:
- reloadEnabled unitName
- Parameters:
- unitName: Object
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- enableReload reload needReload
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Weapons