removeWeapon: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
____________________________________________________________________________________________
|version2= 1.00


| Remove weapon from the unit. <br>
|game3= arma1
'''Note''': You may create '''''invalid'''' combinations with this command. When doing so, application behaviour is undefined. |= Description
|version3= 1.00
____________________________________________________________________________________________


| [[Object#Unit|Unit]] '''removeWeapon''' "weaponName" |= Syntax
|game4= arma2
|version4= 1.00


|p1= weaponName: [[String]] |= Parameter 1
|game5= arma2oa
|version5= 1.50


| [[Nothing]] |= Return value
|game6= tkoh
____________________________________________________________________________________________
|version6= 1.00
 
|x1= <code>[[player]] removeWeapon "M16"</code> |= Example 1
____________________________________________________________________________________________


| [[addWeapon]], [[removeAllWeapons]] |= See also
|game7= arma3
|version7= 0.50


|eff= global
|arg= local
|gr1= Unit Inventory
|gr2= Vehicle Inventory
|descr= Remove weapon from a unit. The unit must be [[Multiplayer Scripting#Locality|local]] to the computer where command is executed. For a global version of this command see [[removeWeaponGlobal]].
'''Note''': It is possible to create invalid combinations with this command (ie, attempting to remove a weapon that a unit does not possess). When doing so, application behaviour is undefined.
|s1= unit [[removeWeapon]] weapon
|p1= unit: [[Object]] - unit or vehicle
|p2= weapon: [[String]] - weapon class name
|r1= [[Nothing]]
|x1= <sqf>player removeWeapon "BAF_L85A2_RIS_SUSAT";</sqf>
|x2= <sqf>An_2 removeWeapon "M240_veh";</sqf>
|seealso= [[removeWeaponGlobal]] [[addWeapon]] [[removeAllWeapons]]
}}
}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
You may create invalid combinations with this function.


When doing so, application behaviour is undefined.
<dt><dt>
<!-- Note Section END -->
<dd class="notedate">Posted on 2009-05-27 - 14:30 (CEST)</dd>
<dt class="note">[[User:ZGuba|zGuba]]</dt>
<dd class="note">CTD may occur in certain conditions: when shooter is AI and is currently shooting at target in some proximity (tested with M136 on ACE 1.08 and Compact Fix 1.14H+). Even "dropweapon" action may cause CTD with AI.
 
</dl>
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|REMOVEWEAPON]]
[[Category:Scripting Commands OFP 1.96|REMOVEWEAPON]]
[[Category:Scripting Commands OFP 1.46|REMOVEWEAPON]]
[[Category:Scripting Commands ArmA|REMOVEWEAPON]]
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Weapons|{{uc:{{PAGENAME}}}}]]

Latest revision as of 23:00, 13 May 2023

Hover & click on the images for description

Description

Description:
Remove weapon from a unit. The unit must be local to the computer where command is executed. For a global version of this command see removeWeaponGlobal. Note: It is possible to create invalid combinations with this command (ie, attempting to remove a weapon that a unit does not possess). When doing so, application behaviour is undefined.
Groups:
Unit InventoryVehicle Inventory

Syntax

Syntax:
unit removeWeapon weapon
Parameters:
unit: Object - unit or vehicle
weapon: String - weapon class name
Return Value:
Nothing

Examples

Example 1:
player removeWeapon "BAF_L85A2_RIS_SUSAT";
Example 2:
An_2 removeWeapon "M240_veh";

Additional Information

See also:
removeWeaponGlobal addWeapon removeAllWeapons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2009-05-27 - 14:30 (CEST)
zGuba
CTD may occur in certain conditions: when shooter is AI and is currently shooting at target in some proximity (tested with M136 on ACE 1.08 and Compact Fix 1.14H+). Even "dropweapon" action may cause CTD with AI.