onBriefingGroup: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
m (Text replacement - "\|x([0-9])= <sqf>([^\/: ]+)([^;])<\/sqf>" to "|x$1= <sqf>$2$3;</sqf>")
 
(44 intermediate revisions by 12 users not shown)
Line 1: Line 1:
[[Category:Scripting Commands|O]]
{{RV|type=command
[[Category:Scripting Commands OFP 1.97|O]]
[[Category:Scripting Commands ArmA|O]]


back to [[Scripting_Reference#O|COMREF]]
|game1= ofp
|version1= 1.75


<h2 style="color:#000066">'''onBriefingGroup ''sound'''''</h2>
|game2= ofpe
|version2= 1.00


|game3= arma1
|version3= 1.00


'''Operand types:'''
|game4= arma2
|version4= 1.00


'''sound:''' [[String]]
|game5= arma2oa
|version5= 1.50


'''Type of returned value:'''
|game6= tkoh
|version6= 1.00


[[Nothing]]
|game7= arma3
|version7= 0.50


'''Compatibility:'''
|gr1= Briefing


Added in version '''1.75'''
|gr2= Sounds


'''Description:'''
|gr3= Groups


Define sound (voice) played the first time when section Group in briefing is selected.
|gr4= Event Handlers


|descr= Select a sound declared in the [[Description.ext#Sound|Description.ext]] of the mission to be played the first time the [[Briefing.html#Group|Group tab]] is selected in the [[Briefing.html|briefing]].


'''Example:'''
|s1= [[onBriefingGroup]]  soundName


'''onBriefingGroup''' "GroupVoiceOver"
|p1= soundName: [[String]]
 
|r1= [[Nothing]]
 
|x1= <sqf>onBriefingGroup "GroupVoiceOver";</sqf>
 
|seealso= [[Description.ext#Sounds|CfgSounds]]
}}

Latest revision as of 22:42, 28 June 2022

Hover & click on the images for description

Description

Description:
Select a sound declared in the Description.ext of the mission to be played the first time the Group tab is selected in the briefing.
Groups:
BriefingSoundsGroupsEvent Handlers

Syntax

Syntax:
onBriefingGroup soundName
Parameters:
soundName: String
Return Value:
Nothing

Examples

Example 1:
onBriefingGroup "GroupVoiceOver";

Additional Information

See also:
CfgSounds

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note