a % b: Difference between revisions

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[[Category:Scripting Commands|#]]
{{RV|type=command
[[Category:Scripting Commands OFP 1.97|#]]
[[Category:Scripting Commands OFP 1.46|#]]
[[Category:Scripting Commands ArmA|#]]


|sortKey= #


<h2 style="color:#000066">''' ''a'' % ''b'' '''</h2>
|game1= ofp
|version1= 1.00


|game2= ofpe
|version2= 1.00


'''Operand types:'''
|game3= arma1
|version3= 1.00


'''a:''' [[Number]]
|game4= arma2
|version4= 1.00


'''b:''' [[Number]]
|game5= arma2oa
|version5= 1.50


'''Type of returned value:'''
|game6= tkoh
|version6= 1.00


[[Number]]
|game7= arma3
|version7= 0.50


'''Description:'''
|gr1= Math


'''Remainder''', of a divided by b.<br>
|descr= Remainder of ''a'' divided by ''b''.
Note: Remainder is calculated in real domain.  


|alias= [[mod]]


'''Example:'''
|s1= a [[a % b|%]] b


4.5 '''%''' 3 ..........Result is 1.5
|p1= a: [[Number]]
 
|p2= b: [[Number]]
 
|r1= [[Number]]
 
|x1= <sqf>4.5 % 3 // result is 1.5</sqf>
 
|seealso= [[mod]] [[Operators]]
}}
 
{{Note
|user= Hoz
|timestamp= 20060416013400
|text= <nowiki/>
* Remainder is calculated in real domain.
* [[a % b]] is identical to [[mod]]
You can use % to round a decimal number down to the nearest whole number. For example: If you wanted to use the command random to generate a whole number between 0 and 5, you could put this in a script:
<sqf>
_rand = random 6;
_num = _rand - (_rand % 1);
</sqf>
In A1, the new commands [[round]], [[floor]] or [[ceil]] would be the easier way to round.
}}
 
{{Note
|user= SilentSpike
|timestamp= 20150721145500
|text= Be careful when dealing with negative numbers. The way a modulo operation treats negatives differs between languages. In SQF truncated division is used, hence:
<sqf>
-12 % -10 = -2
-12 %  10 = -2
12 % -10 =  2
12 %  10 =  2
</sqf>
}}

Latest revision as of 08:44, 13 May 2022

Hover & click on the images for description

Description

Description:
Remainder of a divided by b.
Alias:
mod
Groups:
Math

Syntax

Syntax:
a % b
Parameters:
a: Number
b: Number
Return Value:
Number

Examples

Example 1:
4.5 % 3 // result is 1.5

Additional Information

See also:
mod Operators

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Hoz - c
Posted on Apr 16, 2006 - 01:34 (UTC)
  • Remainder is calculated in real domain.
  • a % b is identical to mod
You can use % to round a decimal number down to the nearest whole number. For example: If you wanted to use the command random to generate a whole number between 0 and 5, you could put this in a script:
_rand = random 6; _num = _rand - (_rand % 1);
In A1, the new commands round, floor or ceil would be the easier way to round.
SilentSpike - c
Posted on Jul 21, 2015 - 14:55 (UTC)
Be careful when dealing with negative numbers. The way a modulo operation treats negatives differs between languages. In SQF truncated division is used, hence:
-12 % -10 = -2 -12 % 10 = -2 12 % -10 = 2 12 % 10 = 2