WGL.Q – User talk

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m (Text replacement - "<code>" to "<code style="display: block">")
 
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preview button for the win! --[[User:TeRp|TeRp]] 01:21, 11 August 2008 (CEST)
==Command Examples==
gday Kronzky,<br>
can you please use the bot to make proper example templates.<br>
Right now the new A2 pages either have no entry or a code tag. Yet a pre is needed. Code somehow breaks more complex examples like [[isFlatEmpty]].<br>
Example pages with broken example template code: [[savingEnabled]] and [[inGameUISetEventHandler]]. Thanks!
--[[User:WGL.Q|.kju]] 16:45, 13 July 2009 (CEST)
:The problem you came across happens ''everywhere'' in the command template. Any equal sign that's used in the template has to be surrounded by '''<nowiki><nowiki></nowiki></nowiki>''' tags.<br>
:You're right that this doesn't happen inside <nowiki><pre></nowiki> tags, but, even though I don't *remember* the reasons for it, I *think* there was one, to use <nowiki><code style="display: block"></nowiki> instead of <nowiki><pre></nowiki> to indicate code (it may have had to do with the search functions).<br>
:So, I guess I'll just leave it to whoever adds examples to the commands, to either use <nowiki><pre></nowiki>, or to surround equal signs with <nowiki><nowiki></nowiki></nowiki> tags. --[[User:Kronzky|Kronzky]] 14:31, 17 July 2009 (CEST)
::I agree that it might be dangerous to change it for existing examples / use.<br>
::Yet for yet empty examples, it might be good to mass change em to pre.
::After all pre does not have to have several of the limitations of code. --[[User:WGL.Q|.kju]] 15:24, 17 July 2009 (CEST)


== 1.09 beta file changelog ==
== Your Username ==
I also noticed that you tried to change your username in your personal page (from WGL.Q to kju).<br>
Since that's not really supported under the Wiki, I've created a redirection page for the new name, and fixed the links to point to the pages that are actually associated with your Wiki account. (I'm afraid that's the best we can do here...) --[[User:Kronzky|Kronzky]] 14:43, 17 July 2009 (CEST)
:Thanks. raedor suggested this. Limitation of media wiki indeed. --[[User:WGL.Q|.kju]] 15:24, 17 July 2009 (CEST)


Useful for config editors.
Re: [[enableSaving]] ... I made the change because I thought it was a type-o. I don't know in-game :D I'm at work so can't test --[[User:Doolittle|Doolittle]] 19:57, 9 October 2009 (CEST)
 
=== dta\bin.pbo ===
 
* .\bicompiledshaders_default.shdc
** More recent shaders
* .\bicompiledshaders_nvidia.shdc
** More recent shaders
* .\config.cpp
** vonId to flags of CfgDifficulties added
** various sound value changes to DB values (CfgEnvSounds, CfgAmmo, CfgVehicles)
** CfgRecoils is now ReadAndWrite (was ReadAndCreate)
** sunMoon changed a little/fixed in DefaultWorld
* .\stringtable.csv
** STR_DIFF_DEATH_MESSAGES, STR_DIFF_NETWORK_STATS, STR_DIFF_VON_ID added
** Various fixes for the Russian language
* .\stringtableradio.csv
** Various fixes for the Russian language
* .\stringtableui.csv
** Various fixes for the Russian language
 
=== addons\ui.pbo ===
 
'''No changes'''.
 
=== addons\language.pbo ===
 
* Various fixes for the Russian language
 
=== addons\hotfix.pbo ===
 
* New javelin model
* New grass model (ClutterFix_Grass_General, ClutterFix_Grass_Long, texture and rvmat in .\Data)
* STR_MP_MUTE, STR_MP_UNMUTE added in .\all\stringtable.csv
* Four death animation transitions added in .\anims
* .\config.bin
** Content of all ammo boxes changed
** Armor values of M1Abrams, M113, BMP2, ZSU, Helicopters, StrykerBase, BRDM2 changed
** Different weapon magazines for M113 (100Rnd_127x99_M2)
** New recoils for all infantry weapons (CfgRecoils)
** Dispersion (40-70%) reduced and unified for all weapon modes for 'all' weapons; aiDispersionCoef (2-3 times) expanded for MG type weapons
** New Range and RangeProbability values for 'all' vehicle weapons
** Weapon FFARLauncher, 57mmLauncher, 80mmLauncher has now two weapon modes: single, burst (AI only)
** initSpeed for 'all' infantry weapons and launchers changed (in CfgMagazines)
** airFriction, typicalSpeed changed for 'all' BulletBase based CfgAmmo classes
** indirectHitRange of FuelExplosion reduced (now 2.5, was 80)
** B_20mm_AP (CfgAmmo) changed
** soundHit for Mine added (CfgAmmo)
** deflecting for GrenadeBase classes and GrenadeHandTimed changed
** RocketBase based and M_Javelin_AT ammo reworked
** explosionTime for GrenadeHandTimed reduced (4, was 5)
** airFriction changed for 'all' ShellBase based CfgAmmo classes
** sabot classes no longer have explosionEffects
** timeToLive of ShellBase changed (60, was 20)
** scale of RscCompass expanded
** CA_B_Mute button in RscDisplayMPPlayers added
** Fixed the missing animation when the heal action was performed while kneeling or with a launcher in the arms.
** turnSpeed of LauncherKneelActions reduced (8, was 1)
** death animation transitions added for RifleStandEvasiveActions, RifleRunFActions
** replaced death animation transitions of AdthPercMstpSrasWrflDnon_X with the new ones
** Sakura chans anim fix integrated with slight differences for AmovPercMsprSrasWrflDfXX state classes
 
test --[[User:WGL.Q|.kju]] 12:27, 22 January 2009 (CET)

Latest revision as of 11:53, 11 January 2023

Command Examples

gday Kronzky,
can you please use the bot to make proper example templates.
Right now the new A2 pages either have no entry or a code tag. Yet a pre is needed. Code somehow breaks more complex examples like isFlatEmpty.
Example pages with broken example template code: savingEnabled and inGameUISetEventHandler. Thanks! --.kju 16:45, 13 July 2009 (CEST)

The problem you came across happens everywhere in the command template. Any equal sign that's used in the template has to be surrounded by <nowiki></nowiki> tags.
You're right that this doesn't happen inside <pre> tags, but, even though I don't *remember* the reasons for it, I *think* there was one, to use <code style="display: block"> instead of <pre> to indicate code (it may have had to do with the search functions).
So, I guess I'll just leave it to whoever adds examples to the commands, to either use <pre>, or to surround equal signs with <nowiki></nowiki> tags. --Kronzky 14:31, 17 July 2009 (CEST)
I agree that it might be dangerous to change it for existing examples / use.
Yet for yet empty examples, it might be good to mass change em to pre.
After all pre does not have to have several of the limitations of code. --.kju 15:24, 17 July 2009 (CEST)

Your Username

I also noticed that you tried to change your username in your personal page (from WGL.Q to kju).
Since that's not really supported under the Wiki, I've created a redirection page for the new name, and fixed the links to point to the pages that are actually associated with your Wiki account. (I'm afraid that's the best we can do here...) --Kronzky 14:43, 17 July 2009 (CEST)

Thanks. raedor suggested this. Limitation of media wiki indeed. --.kju 15:24, 17 July 2009 (CEST)

Re: enableSaving ... I made the change because I thought it was a type-o. I don't know in-game :D I'm at work so can't test --Doolittle 19:57, 9 October 2009 (CEST)