setDestination: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
Lou Montana (talk | contribs) Tag: Undo |
||
(50 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=command | ||
| | |game1= ofpe | ||
|version1= 1.00 | |||
|1.00 | |game2= arma1 | ||
|version2= 1.00 | |||
| | |game3= arma2 | ||
|version3= 1.00 | |||
|game4= arma2oa | |||
|version4= 1.50 | |||
|game5= tkoh | |||
|version5= 1.00 | |||
|game6= arma3 | |||
|version6= 0.50 | |||
|arg= local | |||
|eff= global | |||
|gr1= Unit Control | |||
|descr= Set the destination for path planning of the pilot. | |||
Possible values for planningMode are: | |||
" | * "DoNotPlan" - used when not moving | ||
* "DoNotPlanFormation" - used in formation when simple path testing is used | |||
* "LEADER PLANNED" - used for formation leader (full path finding used) | |||
* "LEADER DIRECT" - used for DirectGo (like getin, supply) | |||
* "FORMATION PLANNED" - used in formation when full path finding is used | |||
* "VEHICLE PLANNED" - used for vehicle driver | |||
" | Works best when used on [[agents]]. Using "LEADER PLANNED" will trigger {{hl|"PathCalculated"}} [[Arma_3:_Event_Handlers#PathCalculated | Event Handler]] | ||
| object | |s1= object [[setDestination]] [position, planningMode, forceReplan] | ||
|p1= object: [[Object]] | |p1= object: [[Object]] | ||
| [[ | |p2= position: [[Array]] format [[Position]] | ||
| [[ | |p3= planningMode: [[String]] | ||
|p4= forceReplan: [[Boolean]] - specifies if replanning of the path should be forced. | |||
|r1= [[Nothing]] | |||
< | |x1= <sqf>bob setDestination [screenToWorld [0.5,0.5], "LEADER PLANNED", true];</sqf> | ||
</ | |||
|seealso= [[expectedDestination]] [[doMove]] [[calculatePath]] | |||
[[ | }} | ||
[[ | |||
[[ |
Latest revision as of 02:09, 1 August 2022
Description
- Description:
- Set the destination for path planning of the pilot.
Possible values for planningMode are:
- "DoNotPlan" - used when not moving
- "DoNotPlanFormation" - used in formation when simple path testing is used
- "LEADER PLANNED" - used for formation leader (full path finding used)
- "LEADER DIRECT" - used for DirectGo (like getin, supply)
- "FORMATION PLANNED" - used in formation when full path finding is used
- "VEHICLE PLANNED" - used for vehicle driver
- Groups:
- Unit Control
Syntax
- Syntax:
- object setDestination [position, planningMode, forceReplan]
- Parameters:
- object: Object
- position: Array format Position
- planningMode: String
- forceReplan: Boolean - specifies if replanning of the path should be forced.
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- expectedDestination doMove calculatePath
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect