removeAllWeapons – Talk
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{someone removeWeapon _x} forEach weapons someone | {someone removeWeapon _x} forEach weapons someone | ||
..seems to work great. Note: I could be mistaken, could be the other way around. To test just place 30 AI around (East and West) each other and [[removeAllWeapons]] a few sec after mission starts. --[[User:Doolittle|Doolittle]] 21:52, 28 January 2009 (CET) | ..seems to work great. Note: I could be mistaken, could be the other way around. To test just place 30 AI around (East and West) each other and [[removeAllWeapons]] a few sec after mission starts. --[[User:Doolittle|Doolittle]] 21:52, 28 January 2009 (CET) | ||
:Strike that!!! [[removeAllWeapons]] is what you want/works good... '''not''' removeWeapon. -- | :Strike that!!! [[removeAllWeapons]] is what you want/works good... '''not''' removeWeapon. --[[User:Doolittle|Doolittle]] 21:40, 8 February 2009 (CET) |
Latest revision as of 21:40, 8 February 2009
Wanted to mention removeAllWeapons seems to CTD if weapon is in use (firing), however
{someone removeWeapon _x} forEach weapons someone
..seems to work great. Note: I could be mistaken, could be the other way around. To test just place 30 AI around (East and West) each other and removeAllWeapons a few sec after mission starts. --Doolittle 21:52, 28 January 2009 (CET)
- Strike that!!! removeAllWeapons is what you want/works good... not removeWeapon. --Doolittle 21:40, 8 February 2009 (CET)