preloadObject: Difference between revisions

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(add. ArmA2 classification)
m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= ofpe
|version1= 1.00


|1.00|= Game version
|game2= arma1
____________________________________________________________________________________________
|version2= 1.00


| Preload all textures, materials and proxies needed to render given object. Object can be determined either by config class name ([[CfgVehicles]]), or by [[Object#Unit|Unit]].  
|game3= arma2
|version3= 1.00


Returns true once all data is loaded and ready. |= Description
|game4= arma2oa
____________________________________________________________________________________________
|version4= 1.50


|
|game5= tkoh
[[Boolean]] <nowiki>=</nowiki> distance '''preloadObject''' object |= Syntax
|version5= 1.00


|p1= distance: [[Number]] |= Parameter 1
|game6= arma3
|p2 = object: [[Object]] or [[String]]
|version6= 0.50


| [[Boolean]] |= Return value
|gr1= Object Manipulation
____________________________________________________________________________________________
 
|x1= <code>[[spawn]] {[[waitUntil]] {10 preloadObject "SoldierW"}<nowiki>}</nowiki></code>
|= Example 1
|x2= <code>[[spawn]] {[[waitUntil]] {10 preloadObject [[leader]] [[player]]}<nowiki>}</nowiki></code>
|= Example 2
____________________________________________________________________________________________


| |= See also
|descr= Preloads all textures, materials and proxies needed to render given object. Works with objects and classnames - note that classnames require an object instance in the mission.


}}
|s1= distance [[preloadObject]] object
 
|p1= distance: [[Number]] -  distance at which preload the object
 
|p2= object: [[Object]] or [[String]]
* [[Object]] - existing object
* [[String]] - object classname - an object of that type '''must''' exist in the mission for it to have effect


<h3 style="display:none">Notes</h3>
|r1= [[Boolean]] - [[true]] when preload is finished
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x1= <sqf>
</dl>
0 spawn
{
waitUntil { 10 preloadObject "SoldierW" };
hint "Preload finished";
};
</sqf>
|x2= <sqf>
0 spawn
{
waitUntil { 10 preloadObject leader player };
hint "Preload finished";
};
</sqf>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[preloadCamera]] [[preloadSound]] [[preloadTitleObj]] [[preloadTitleRsc]]
[[Category:Scripting Commands|PRELOADOBJECT]]
}}
[[Category:Scripting Commands OFP Elite |PRELOADOBJECT]]
[[Category:Scripting Commands ArmA|PRELOADOBJECT]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:34, 3 September 2024

Hover & click on the images for description

Description

Description:
Preloads all textures, materials and proxies needed to render given object. Works with objects and classnames - note that classnames require an object instance in the mission.
Groups:
Object Manipulation

Syntax

Syntax:
distance preloadObject object
Parameters:
distance: Number - distance at which preload the object
object: Object or String
  • Object - existing object
  • String - object classname - an object of that type must exist in the mission for it to have effect
Return Value:
Boolean - true when preload is finished

Examples

Example 1:
0 spawn { waitUntil { 10 preloadObject "SoldierW" }; hint "Preload finished"; };
Example 2:
0 spawn { waitUntil { 10 preloadObject leader player }; hint "Preload finished"; };

Additional Information

See also:
preloadCamera preloadSound preloadTitleObj preloadTitleRsc

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note