synchronizeObjectsAdd: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(add. ArmA2 classification)
 
m (Some wiki formatting)
 
(43 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{RV|type=command


[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
|game1= arma2
|version1= 1.00
 
|game2= arma2oa
|version2= 1.50
 
|game3= tkoh
|version3= 1.00
 
|game4= arma3
|version4= 0.50
 
|eff= global
 
|arg= global
 
|gr1= Object Manipulation
 
|descr= Add given objects to the unit's list of synchronized objects.
 
|s1= unit [[synchronizeObjectsAdd]] objects
 
|p1= unit: [[Object]]
 
|p2= objects: [[Array]] - array of objects
 
|r1= [[Nothing]]
 
|x1= <sqf>
_acm = _groupLogic createUnit ["AmbientCombatManager", position player, [], 0, "NONE"];
_acm synchronizeObjectsAdd [player];
</sqf>
 
|seealso= [[synchronizeObjectsRemove]]
}}

Latest revision as of 15:26, 13 May 2022

Hover & click on the images for description

Description

Description:
Add given objects to the unit's list of synchronized objects.
Groups:
Object Manipulation

Syntax

Syntax:
unit synchronizeObjectsAdd objects
Parameters:
unit: Object
objects: Array - array of objects
Return Value:
Nothing

Examples

Example 1:
_acm = _groupLogic createUnit ["AmbientCombatManager", position player, [], 0, "NONE"]; _acm synchronizeObjectsAdd [player];

Additional Information

See also:
synchronizeObjectsRemove

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note