useAudioTimeForMoves: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2 |= Game name
|game1= arma2
|version1= 1.00


|1.00|= Game version
|game2= arma2oa
____________________________________________________________________________________________
|version2= 1.50


| (description) |= Description
|game3= tkoh
____________________________________________________________________________________________
|version3= 1.00


| '''(command)''' |= Syntax
|game4= arma3
|version4= 0.50


|p1= |= PARAMETER1
|gr1= Animations


|p2= |= PARAMETER2
|descr= Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization.


|p3= |= PARAMETER3
|s1= soldier [[useAudioTimeForMoves]] toggle


| |= RETURNVALUE
|p1= soldier: [[Object]]


|p2= toggle: [[Boolean]]


|x1= <code>(example)</code>|= EXAMPLE1
|r1= [[Nothing]]


____________________________________________________________________________________________
|x1= <sqf>player useAudioTimeForMoves true;</sqf>


| |= SEEALSO
|seealso= [[setAccTime]] [[accTime]]
}}


|  |= MPBEHAVIOUR
____________________________________________________________________________________________
}}


<h3 style='display:none'>Notes</h3>
<dl class="command_description">
<dl class='command_description'>
 
<!-- Note Section BEGIN -->
<dt></dt>
<dd class="notedate">Posted on 2019-01-30 - 16:15 (UTC)</dd>
<dt class="note">[[User:.kju|.kju]]</dt>
<dd class="note">
Makes movement (simulation) speed independent off [[accTime]].
 
So you can move "normal fast" in slow motion, and move "normal slow" in fast time.
</dd>


<!-- Note Section END -->
</dl>
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]

Latest revision as of 23:02, 13 May 2023

Hover & click on the images for description

Description

Description:
Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization.
Groups:
Animations

Syntax

Syntax:
soldier useAudioTimeForMoves toggle
Parameters:
soldier: Object
toggle: Boolean
Return Value:
Nothing

Examples

Example 1:
player useAudioTimeForMoves true;

Additional Information

See also:
setAccTime accTime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on 2019-01-30 - 16:15 (UTC)
.kju
Makes movement (simulation) speed independent off accTime. So you can move "normal fast" in slow motion, and move "normal slow" in fast time.