synchronizeObjectsAdd: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2 |= Game name
|game1= arma2
|version1= 1.00


|1.00|= Game version
|game2= arma2oa
____________________________________________________________________________________________
|version2= 1.50


| Add given objects to the unit's list of synchronized objects. |= Description
|game3= tkoh
____________________________________________________________________________________________
|version3= 1.00


| unit '''synchronizeObjectsAdd''' [objects] |= Syntax
|game4= arma3
|version4= 0.50


|p1= unit: [[Object]] -  |= PARAMETER1
|eff= global


|p2= [objects]: [[Array]] -  |= PARAMETER2
|arg= global


|p3= |= PARAMETER3
|gr1= Object Manipulation


| Nothing |= RETURNVALUE
|descr= Add given objects to the unit's list of synchronized objects.


|s1= unit [[synchronizeObjectsAdd]] objects


|x1= <code>(example)</code>|= EXAMPLE1
|p1= unit: [[Object]]


____________________________________________________________________________________________
|p2= objects: [[Array]] - array of objects


| |= SEEALSO
|r1= [[Nothing]]


| |= MPBEHAVIOUR
|x1= <sqf>
____________________________________________________________________________________________
_acm = _groupLogic createUnit ["AmbientCombatManager", position player, [], 0, "NONE"];
_acm synchronizeObjectsAdd [player];
</sqf>
 
|seealso= [[synchronizeObjectsRemove]]
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]

Latest revision as of 15:26, 13 May 2022

Hover & click on the images for description

Description

Description:
Add given objects to the unit's list of synchronized objects.
Groups:
Object Manipulation

Syntax

Syntax:
unit synchronizeObjectsAdd objects
Parameters:
unit: Object
objects: Array - array of objects
Return Value:
Nothing

Examples

Example 1:
_acm = _groupLogic createUnit ["AmbientCombatManager", position player, [], 0, "NONE"]; _acm synchronizeObjectsAdd [player];

Additional Information

See also:
synchronizeObjectsRemove

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note