boundingCenter: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2 |= Game name
|game1= arma2
|version1= 1.00


|1.00|= Game version
|game2= arma2oa
____________________________________________________________________________________________
|version2= 1.50


| Returns the position of original (loaded) center of object in model coordinates. The result is in format [x,z,y] |= Description
|game3= tkoh
____________________________________________________________________________________________
|version3= 1.00


| '''boundingCenter''' object |= Syntax
|game4= arma3
|version4= 0.50


|p1= object: [[Object]] -  |= PARAMETER1
|gr1= Object Manipulation


|p2= |= PARAMETER2
|descr= Returns the position of the original (loaded) center of an object in model coordinates. Despite its name, it has nothing to do with [[boundingBox]] or [[boundingBoxReal]], it returns offset where {{hl|[0, 0, 0]}} was [[Object Builder]] / [[Oxygen 2]] when model was created.


|p3= |= PARAMETER3
|s1= [[boundingCenter]] object


| [[Array]] |= RETURNVALUE
|p1= object: [[Object]]


|r1= [[Array]] format [[Position#PositionRelative|PositionRelative]]


|x1= <code>(example)</code>|= EXAMPLE1
|x1= <sqf>_center = boundingCenter TruckOne;</sqf>


____________________________________________________________________________________________
|seealso= [[boundingBox]] [[sizeOf]] [[boundingBoxReal]] [[getPosWorld]] [[setPosWorld]] [[aimPos]]
}}


| |= SEEALSO
{{Note
|user= Sa-Matra
|timestamp= 20230420063326
|text= Some objects have [[boundingCenter]] in really weird positions. In general this command is borderline useless.<br>


| |= MPBEHAVIOUR
[[File:arma3_static-machinegun-bounding-center.png|200px]]
____________________________________________________________________________________________
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 20:58, 4 July 2024

Hover & click on the images for description

Description

Description:
Returns the position of the original (loaded) center of an object in model coordinates. Despite its name, it has nothing to do with boundingBox or boundingBoxReal, it returns offset where [0, 0, 0] was Object Builder / Oxygen 2 when model was created.
Groups:
Object Manipulation

Syntax

Syntax:
boundingCenter object
Parameters:
object: Object
Return Value:
Array format PositionRelative

Examples

Example 1:
_center = boundingCenter TruckOne;

Additional Information

See also:
boundingBox sizeOf boundingBoxReal getPosWorld setPosWorld aimPos

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Sa-Matra - c
Posted on Apr 20, 2023 - 06:33 (UTC)
Some objects have boundingCenter in really weird positions. In general this command is borderline useless.
arma3 static-machinegun-bounding-center.png