CfgMusic – Arma 2
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{{TOC|side}} | |||
== Playing Music == | |||
You can play all music with | You can play all music with: | ||
<sqf>playMusic "Track01_Dead_Forest";</sqf> | |||
== CfgMusic == | |||
=== {{arma2}} === | |||
* Track01_Dead_Forest (01: Dead Forest) | |||
* Track02_Insertion (02: Insertion) | |||
* Track03_First_To_Fight (03: First To Fight) | |||
* Track04_Reinforcements (04: Reinforcements) | |||
* Track05_Warpath (05: Warpath) | |||
* Track06_Abandoned_Battlespace (06: Abandoned Battlespace) | |||
* Track07_Last_Men_Standing (07: Last Men Standing) | |||
* Track08_Harvest_Red (08: Harvest Red) | |||
* Track09_Movement_To_Contact (09: Movement To Contact) | |||
* Track10_Logistics (10: Logistics) | |||
* Track11_Large_Scale_Assault (11: Large Scale Assault) | |||
* Track12_The_Movement (12: The Movement) | |||
* Track13_Sharping_Knives (13: Sharping Knives) | |||
* Track14_Close_Quarter_Combat (14: Close Quarter Combat) | |||
* Track15_Morning_Sortie (15: Morning Sortie) | |||
* Track16_Valentine (16: Valentine) | |||
* Track17_Marauder_Song (17: Marauder Song) | |||
* Track18_Ghost_Waltz (18: Ghost Waltz) | |||
* Track19_Debriefing (19: Debriefing) | |||
* Track20_Badlands (20: Badlands) | |||
* Track21_Rise_Of_The_Fallen (21: Rise Of The Fallen) | |||
* Track22_Chernarussian_Anthem (22: Chernarussian Anthem) | |||
* Track26_Organ_Works (26: Organ Works) | |||
* Track27_Killing_Machines (27: Easter Eggs - Killing Machines) | |||
* Ambient01_Cold_Wind (28: Cold Wind) | |||
* Ambient02_Vague_Shapes (29: Vague Shapes) | |||
* Ambient03_Indian_Summer (30: Indian Summer) | |||
* Ambient04_Electronic_Warfare (31: Electronic Warfare) | |||
* Ambient05_Cobalt (32: Cobalt) | |||
* Ambient06_Khe_Sanh_Riff (33: Khe Sanh Riff) | |||
* Ambient07_Manhattan (34: Manhattan) | |||
* Ambient08_Reforger (35: Reforger) | |||
* Short01_Defcon_Three (36: Defcon Three) | |||
* ToWar (EW - ToWar) | |||
* AllHelllBreaksLoose (EW - All Helll Breaks Loose) | |||
* Fallout (Fallout) | |||
* Defcon (Defcon) | |||
* Wasteland (Wasteland) | |||
* SkyNet (Sky Net) | |||
* MAD (EW - Mutual Assured Destruction) | |||
=== {{arma2oa}} === | |||
* EP1_Track01 (E01: Arrowhead) | |||
* EP1_Track01D (E01D: Arrowhead (drums)) | |||
* EP1_Track02 (E02: Good Morning T-Stan) | |||
* EP1_Track03 (E03: Airborne) | |||
* EP1_Track03D (E03D: Airborne (drums)) | |||
* EP1_Track04 (E04: Arrival) | |||
* EP1_Track05 (E05: Zargabad Market) | |||
* EP1_Track06 (E06: Nightlife) | |||
* EP1_Track07 (E07: Coltan Blues) | |||
* EP1_Track07D (E07D: Coltan Drums) | |||
* EP1_Track08 (E08: Revolver Jam) | |||
* EP1_Track09 (E09: Dancing Scimitar) | |||
* EP1_Track10 (E10: Death From Above) | |||
* EP1_Track11 (E11: Night Visions) | |||
* EP1_Track12 (E12: Crude Oil) | |||
* EP1_Track13 (E13: Iron Mountain) | |||
* EP1_Track13D1 (E13D1: Mountain Drums 1) | |||
* EP1_Track13D2 (E13D2: Mountain Drums 2) | |||
* EP1_Track13V (E13V: Mountain Chant) | |||
* EP1_Track14 (E14: Concrete Cell) | |||
* EP1_Track15 (E15: Warmongers) | |||
=== {{Name|arma2baf}} === | |||
* BAF_Track01 | |||
* BAF_Track02 | |||
* BAF_Track03 | |||
* BAF_Track04 | |||
* BAF_Track05 | |||
* BAF_Track06 | |||
=== {{Name|arma2pmc}} === | |||
* PMC_Track01 | |||
* PMC_Track02 | |||
* PMC_Track03 | |||
* PMC_Track04 | |||
* PMC_Track05 | |||
* PMC_Track06 | |||
{{GameCategory|arma2|Reference Lists}} |
Latest revision as of 23:16, 21 July 2022
Playing Music
You can play all music with:
playMusic "Track01_Dead_Forest";
CfgMusic
Arma 2
- Track01_Dead_Forest (01: Dead Forest)
- Track02_Insertion (02: Insertion)
- Track03_First_To_Fight (03: First To Fight)
- Track04_Reinforcements (04: Reinforcements)
- Track05_Warpath (05: Warpath)
- Track06_Abandoned_Battlespace (06: Abandoned Battlespace)
- Track07_Last_Men_Standing (07: Last Men Standing)
- Track08_Harvest_Red (08: Harvest Red)
- Track09_Movement_To_Contact (09: Movement To Contact)
- Track10_Logistics (10: Logistics)
- Track11_Large_Scale_Assault (11: Large Scale Assault)
- Track12_The_Movement (12: The Movement)
- Track13_Sharping_Knives (13: Sharping Knives)
- Track14_Close_Quarter_Combat (14: Close Quarter Combat)
- Track15_Morning_Sortie (15: Morning Sortie)
- Track16_Valentine (16: Valentine)
- Track17_Marauder_Song (17: Marauder Song)
- Track18_Ghost_Waltz (18: Ghost Waltz)
- Track19_Debriefing (19: Debriefing)
- Track20_Badlands (20: Badlands)
- Track21_Rise_Of_The_Fallen (21: Rise Of The Fallen)
- Track22_Chernarussian_Anthem (22: Chernarussian Anthem)
- Track26_Organ_Works (26: Organ Works)
- Track27_Killing_Machines (27: Easter Eggs - Killing Machines)
- Ambient01_Cold_Wind (28: Cold Wind)
- Ambient02_Vague_Shapes (29: Vague Shapes)
- Ambient03_Indian_Summer (30: Indian Summer)
- Ambient04_Electronic_Warfare (31: Electronic Warfare)
- Ambient05_Cobalt (32: Cobalt)
- Ambient06_Khe_Sanh_Riff (33: Khe Sanh Riff)
- Ambient07_Manhattan (34: Manhattan)
- Ambient08_Reforger (35: Reforger)
- Short01_Defcon_Three (36: Defcon Three)
- ToWar (EW - ToWar)
- AllHelllBreaksLoose (EW - All Helll Breaks Loose)
- Fallout (Fallout)
- Defcon (Defcon)
- Wasteland (Wasteland)
- SkyNet (Sky Net)
- MAD (EW - Mutual Assured Destruction)
Arma 2: Operation Arrowhead
- EP1_Track01 (E01: Arrowhead)
- EP1_Track01D (E01D: Arrowhead (drums))
- EP1_Track02 (E02: Good Morning T-Stan)
- EP1_Track03 (E03: Airborne)
- EP1_Track03D (E03D: Airborne (drums))
- EP1_Track04 (E04: Arrival)
- EP1_Track05 (E05: Zargabad Market)
- EP1_Track06 (E06: Nightlife)
- EP1_Track07 (E07: Coltan Blues)
- EP1_Track07D (E07D: Coltan Drums)
- EP1_Track08 (E08: Revolver Jam)
- EP1_Track09 (E09: Dancing Scimitar)
- EP1_Track10 (E10: Death From Above)
- EP1_Track11 (E11: Night Visions)
- EP1_Track12 (E12: Crude Oil)
- EP1_Track13 (E13: Iron Mountain)
- EP1_Track13D1 (E13D1: Mountain Drums 1)
- EP1_Track13D2 (E13D2: Mountain Drums 2)
- EP1_Track13V (E13V: Mountain Chant)
- EP1_Track14 (E14: Concrete Cell)
- EP1_Track15 (E15: Warmongers)
Arma 2: British Armed Forces
- BAF_Track01
- BAF_Track02
- BAF_Track03
- BAF_Track04
- BAF_Track05
- BAF_Track06
Arma 2: Private Military Company
- PMC_Track01
- PMC_Track02
- PMC_Track03
- PMC_Track04
- PMC_Track05
- PMC_Track06