playMusic

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Introduced with Operation Flashpoint version 1.00
  Effects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

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Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Plays music defined in Description.ext#CfgMusic or config.cpp. To stop the music execute playMusic "" or give the start time which is beyond the music duration playMusic ["SomeMusic", 1000];

For Arma 3 music, see Arma 3 CfgMusic. Since Arma 3 v1.67 one can use Jukebox Utility to preview in-game music.

Syntax

Syntax:
playMusic name
Parameters:
name : String - music class
Return Value:
Nothing

Alternative Syntax

Syntax:
playMusic [name, start]
Parameters:
[name, start]: Array
name: String - music class
start: Number - start from (seconds). Could be negative.
Return Value:
Nothing

Examples

Example 1:
playMusic "RadioAmbient1";
Example 2:
playMusic ["RadioAmbient3", 3]; //start from 00:00:03
Example 3:
Play from 00:00:01 to 00:00:050 = [] spawn { playMusic ["RadioAmbient5", 1]; sleep 4; playMusic ""; };

Additional Information

Multiplayer:
-
See also:
playSoundsaycreateSoundSourceaddMusicEventHandler

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Crowe
You can get all Music Types from Arma:_cfgMusic http://community.bistudio.com/wiki/Arma_2:_Music#top

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