preloadCamera: Difference between revisions

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[[Category:Scripting Commands|C]]
{{RV|type=command
[[Category:Scripting Commands ArmA|C]]


<new command not populated>
|game1= ofpe
|version1= 1.00


|game2= arma1
|version2= 1.00


<h2 style="color:#000066">''''' preloadCamera '''''</h2>
|game3= arma2
|version3= 1.00


|game4= arma2oa
|version4= 1.50


'''Operand types:'''
|game5= tkoh
|version5= 1.00


'''Type of returned value:'''
|game6= arma3
|version6= 0.50


'''Compatibility:'''
|gr1= Camera Control


'''Description:'''
|descr= Preload all textures and models around given [[Position]] to avoid visual artifacts after camera is moved.


Should be used before any abrupt camera change/cut.


'''Example:'''
Returns true once all data is ready. See [[camPreload]] for alternative, more flexible camera preloading.
 
|s1= [[preloadCamera]] position
 
|p1= position: [[Array]] format [[Position]]
 
|r1= [[Boolean]]
 
|x1= <sqf>waitUntil { preloadCamera markerPos "cam_location_2" };</sqf>
 
|seealso= [[camPreload]] [[camPreloaded]]
}}

Latest revision as of 12:02, 30 April 2024

Hover & click on the images for description

Description

Description:
Preload all textures and models around given Position to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change/cut. Returns true once all data is ready. See camPreload for alternative, more flexible camera preloading.
Groups:
Camera Control

Syntax

Syntax:
preloadCamera position
Parameters:
position: Array format Position
Return Value:
Boolean

Examples

Example 1:
waitUntil { preloadCamera markerPos "cam_location_2" };

Additional Information

See also:
camPreload camPreloaded

Notes

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