CfgMusic – Arma 2

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===Playing Music===
{{TOC|side}}
== Playing Music ==


You can play all music with  
You can play all music with:


[[playMusic|playMusic]] "<music>";<br>
<sqf>playMusic "Track01_Dead_Forest";</sqf>
(e.g. playMusic "Track01_Dead_Forest";)


===Music Class===


ArmA 2: cfgMusic
== CfgMusic ==
*Track01_Dead_Forest (01: Dead Forest)
*Track02_Insertion (02: Insertion)
*Track03_First_To_Fight (03: First To Fight)
*Track04_Reinforcements (04: Reinforcements)
*Track05_Warpath (05: Warpath)
*Track06_Abandoned_Battlespace (06: Abandoned Battlespace)
*Track07_Last_Men_Standing (07: Last Men Standing)
*Track08_Harvest_Red (08: Harvest Red)
*Track09_Movement_To_Contact (09: Movement To Contact)
*Track10_Logistics (10: Logistics)
*Track11_Large_Scale_Assault (11: Large Scale Assault)
*Track12_The_Movement (12: The Movement)
*Track13_Sharping_Knives (13: Sharping Knives)
*Track14_Close_Quarter_Combat (14: Close Quarter Combat)
*Track15_Morning_Sortie (15: Morning Sortie)
*Track16_Valentine (16: Valentine)
*Track17_Marauder_Song (17: Marauder Song)
*Track18_Ghost_Waltz (18: Ghost Waltz)
*Track19_Debriefing (19: Debriefing)
*Track20_Badlands (20: Badlands)
*Track21_Rise_Of_The_Fallen (21: Rise Of The Fallen)
*Track22_Chernarussian_Anthem (22: Chernarussian Anthem)
*Track26_Organ_Works (26: Organ Works)
*Track27_Killing_Machines (27: Easter Eggs - Killing Machines)
*Ambient01_Cold_Wind (28: Cold Wind)
*Ambient02_Vague_Shapes (29: Vague Shapes)
*Ambient03_Indian_Summer (30: Indian Summer)
*Ambient04_Electronic_Warfare (31: Electronic Warfare)
*Ambient05_Cobalt (32: Cobalt)
*Ambient06_Khe_Sanh_Riff (33: Khe Sanh Riff)
*Ambient07_Manhattan (34: Manhattan)
*Ambient08_Reforger (35: Reforger)
*Short01_Defcon_Three (36: Defcon Three)
*C2_ND_Ambient (C2_ND_Ambient)
*ToWar (EW - ToWar)
*AllHelllBreaksLoose (EW - All Helll Breaks Loose)
*Fallout (Fallout)
*Defcon (Defcon)
*Wasteland (Wasteland)
*SkyNet (Sky Net)
*MAD (EW - Mutual Assured Destruction)


Jump to [[ArmA_2:_Music#top | top of page]]
=== {{arma2}} ===


[[Category:ArmA 2|Music]]
* Track01_Dead_Forest (01: Dead Forest)
[[Category:ArmA 2: Classes|Music]]
* Track02_Insertion (02: Insertion)
* Track03_First_To_Fight (03: First To Fight)
* Track04_Reinforcements (04: Reinforcements)
* Track05_Warpath (05: Warpath)
* Track06_Abandoned_Battlespace (06: Abandoned Battlespace)
* Track07_Last_Men_Standing (07: Last Men Standing)
* Track08_Harvest_Red (08: Harvest Red)
* Track09_Movement_To_Contact (09: Movement To Contact)
* Track10_Logistics (10: Logistics)
* Track11_Large_Scale_Assault (11: Large Scale Assault)
* Track12_The_Movement (12: The Movement)
* Track13_Sharping_Knives (13: Sharping Knives)
* Track14_Close_Quarter_Combat (14: Close Quarter Combat)
* Track15_Morning_Sortie (15: Morning Sortie)
* Track16_Valentine (16: Valentine)
* Track17_Marauder_Song (17: Marauder Song)
* Track18_Ghost_Waltz (18: Ghost Waltz)
* Track19_Debriefing (19: Debriefing)
* Track20_Badlands (20: Badlands)
* Track21_Rise_Of_The_Fallen (21: Rise Of The Fallen)
* Track22_Chernarussian_Anthem (22: Chernarussian Anthem)
* Track26_Organ_Works (26: Organ Works)
* Track27_Killing_Machines (27: Easter Eggs - Killing Machines)
* Ambient01_Cold_Wind (28: Cold Wind)
* Ambient02_Vague_Shapes (29: Vague Shapes)
* Ambient03_Indian_Summer (30: Indian Summer)
* Ambient04_Electronic_Warfare (31: Electronic Warfare)
* Ambient05_Cobalt (32: Cobalt)
* Ambient06_Khe_Sanh_Riff (33: Khe Sanh Riff)
* Ambient07_Manhattan (34: Manhattan)
* Ambient08_Reforger (35: Reforger)
* Short01_Defcon_Three (36: Defcon Three)
* ToWar (EW - ToWar)
* AllHelllBreaksLoose (EW - All Helll Breaks Loose)
* Fallout (Fallout)
* Defcon (Defcon)
* Wasteland (Wasteland)
* SkyNet (Sky Net)
* MAD (EW - Mutual Assured Destruction)
 
=== {{arma2oa}} ===
 
* EP1_Track01 (E01: Arrowhead)
* EP1_Track01D (E01D: Arrowhead (drums))
* EP1_Track02 (E02: Good Morning T-Stan)
* EP1_Track03 (E03: Airborne)
* EP1_Track03D (E03D: Airborne (drums))
* EP1_Track04 (E04: Arrival)
* EP1_Track05 (E05: Zargabad Market)
* EP1_Track06 (E06: Nightlife)
* EP1_Track07 (E07: Coltan Blues)
* EP1_Track07D (E07D: Coltan Drums)
* EP1_Track08 (E08: Revolver Jam)
* EP1_Track09 (E09: Dancing Scimitar)
* EP1_Track10 (E10: Death From Above)
* EP1_Track11 (E11: Night Visions)
* EP1_Track12 (E12: Crude Oil)
* EP1_Track13 (E13: Iron Mountain)
* EP1_Track13D1 (E13D1: Mountain Drums 1)
* EP1_Track13D2 (E13D2: Mountain Drums 2)
* EP1_Track13V (E13V: Mountain Chant)
* EP1_Track14 (E14: Concrete Cell)
* EP1_Track15 (E15: Warmongers)
 
=== {{Name|arma2baf}} ===
 
* BAF_Track01
* BAF_Track02
* BAF_Track03
* BAF_Track04
* BAF_Track05
* BAF_Track06
 
=== {{Name|arma2pmc}} ===
 
* PMC_Track01
* PMC_Track02
* PMC_Track03
* PMC_Track04
* PMC_Track05
* PMC_Track06
 
 
{{GameCategory|arma2|Reference Lists}}

Latest revision as of 23:16, 21 July 2022

Playing Music

You can play all music with:

playMusic "Track01_Dead_Forest";


CfgMusic

Arma 2

  • Track01_Dead_Forest (01: Dead Forest)
  • Track02_Insertion (02: Insertion)
  • Track03_First_To_Fight (03: First To Fight)
  • Track04_Reinforcements (04: Reinforcements)
  • Track05_Warpath (05: Warpath)
  • Track06_Abandoned_Battlespace (06: Abandoned Battlespace)
  • Track07_Last_Men_Standing (07: Last Men Standing)
  • Track08_Harvest_Red (08: Harvest Red)
  • Track09_Movement_To_Contact (09: Movement To Contact)
  • Track10_Logistics (10: Logistics)
  • Track11_Large_Scale_Assault (11: Large Scale Assault)
  • Track12_The_Movement (12: The Movement)
  • Track13_Sharping_Knives (13: Sharping Knives)
  • Track14_Close_Quarter_Combat (14: Close Quarter Combat)
  • Track15_Morning_Sortie (15: Morning Sortie)
  • Track16_Valentine (16: Valentine)
  • Track17_Marauder_Song (17: Marauder Song)
  • Track18_Ghost_Waltz (18: Ghost Waltz)
  • Track19_Debriefing (19: Debriefing)
  • Track20_Badlands (20: Badlands)
  • Track21_Rise_Of_The_Fallen (21: Rise Of The Fallen)
  • Track22_Chernarussian_Anthem (22: Chernarussian Anthem)
  • Track26_Organ_Works (26: Organ Works)
  • Track27_Killing_Machines (27: Easter Eggs - Killing Machines)
  • Ambient01_Cold_Wind (28: Cold Wind)
  • Ambient02_Vague_Shapes (29: Vague Shapes)
  • Ambient03_Indian_Summer (30: Indian Summer)
  • Ambient04_Electronic_Warfare (31: Electronic Warfare)
  • Ambient05_Cobalt (32: Cobalt)
  • Ambient06_Khe_Sanh_Riff (33: Khe Sanh Riff)
  • Ambient07_Manhattan (34: Manhattan)
  • Ambient08_Reforger (35: Reforger)
  • Short01_Defcon_Three (36: Defcon Three)
  • ToWar (EW - ToWar)
  • AllHelllBreaksLoose (EW - All Helll Breaks Loose)
  • Fallout (Fallout)
  • Defcon (Defcon)
  • Wasteland (Wasteland)
  • SkyNet (Sky Net)
  • MAD (EW - Mutual Assured Destruction)

Arma 2: Operation Arrowhead

  • EP1_Track01 (E01: Arrowhead)
  • EP1_Track01D (E01D: Arrowhead (drums))
  • EP1_Track02 (E02: Good Morning T-Stan)
  • EP1_Track03 (E03: Airborne)
  • EP1_Track03D (E03D: Airborne (drums))
  • EP1_Track04 (E04: Arrival)
  • EP1_Track05 (E05: Zargabad Market)
  • EP1_Track06 (E06: Nightlife)
  • EP1_Track07 (E07: Coltan Blues)
  • EP1_Track07D (E07D: Coltan Drums)
  • EP1_Track08 (E08: Revolver Jam)
  • EP1_Track09 (E09: Dancing Scimitar)
  • EP1_Track10 (E10: Death From Above)
  • EP1_Track11 (E11: Night Visions)
  • EP1_Track12 (E12: Crude Oil)
  • EP1_Track13 (E13: Iron Mountain)
  • EP1_Track13D1 (E13D1: Mountain Drums 1)
  • EP1_Track13D2 (E13D2: Mountain Drums 2)
  • EP1_Track13V (E13V: Mountain Chant)
  • EP1_Track14 (E14: Concrete Cell)
  • EP1_Track15 (E15: Warmongers)

Arma 2: British Armed Forces

  • BAF_Track01
  • BAF_Track02
  • BAF_Track03
  • BAF_Track04
  • BAF_Track05
  • BAF_Track06

Arma 2: Private Military Company

  • PMC_Track01
  • PMC_Track02
  • PMC_Track03
  • PMC_Track04
  • PMC_Track05
  • PMC_Track06