playActionNow: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2 |= Game name
|game1= arma2
|version1= 1.00


|1.00|= Game version
|game2= arma2oa
____________________________________________________________________________________________
|version2= 1.50


| When used on a person, a smooth transition to the given action will be initiated, but all previous playAction are discarded. |= Description
|game3= tkoh
____________________________________________________________________________________________
|version3= 1.00


| soldier '''playActionNow''' action |= Syntax
|game4= arma3
|version4= 0.50


|p1= soldier: [[Object]] -  |= PARAMETER1
|arg=local


|p2= action: [[String]] -  |= PARAMETER2
|eff= global


|p3= |= PARAMETER3
|gr1= Animations


| Nothing |= RETURNVALUE
|descr= When used on a person, a smooth transition to the given action will be initiated, but all previous playAction are discarded.
{{Feature|arma3|For {{arma3}} actions, see [[playAction/actions]].}}


|s1= soldier [[playActionNow]] action


|x1= <code>soldierOne playActionNow "SitDown"</code>|= EXAMPLE1
|p1= soldier: [[Object]]
|p2= action: [[String]]
|r1= [[Nothing]]


____________________________________________________________________________________________
|x1= <sqf>soldierOne playActionNow "SitDown";</sqf>


| [[playAction]], [[playMove]], [[switchMove]] |= SEEALSO
|x2= <sqf>rabbitTwo playActionNow "WalkF";</sqf>


| |= MPBEHAVIOUR
|seealso= [[playAction]] [[switchAction]] [[playMove]] [[playMoveNow]] [[switchMove]]
____________________________________________________________________________________________
}}
}}


<h3 style='display:none'>Notes</h3>
{{Note
<dl class='command_description'>
|user= Wolfrug
<!-- Note Section BEGIN -->
|timestamp= 20101012094100
Some other possible playactions:<br>
|text= Some other possible playactions:
"walkf" - walk forward<br>
{{Columns|4|
"walkb" - walk backwards<br>
* {{hl|"walkF"}} - walk forward
"walkr" - strafe right<br>
* {{hl|"walkB"}} - walk backwards
"walkl" - strafe left<br>
* {{hl|"walkR"}} - strafe right
"grabdrag" - initiate First Aid dragging animation<br>
* {{hl|"walkL"}} - strafe left
"stopdrag" - stops First Aid dragging animation<br><br>
* {{hl|"grabDrag"}} - initiate First Aid dragging animation
* {{hl|"stopDrag"}} - stop First Aid dragging animation
* {{hl|"reloadMagazine"}} - reload the current magazine
* {{hl|"gestureFreeze"}} - hand signal "Freeze"
* {{hl|"gestureGo"}}
* {{hl|"gestureCover"}}
* {{hl|"gestureAttack"}}
* {{hl|"gestureCeaseFire"}}
* {{hl|"gestureFollow"}}
* {{hl|"gestureUp"}}
* {{hl|"gestureAdvance"}}
* {{hl|"gesturePoint"}}
}}


Note that playAction works regardless of stance (rifle up, down, crouched, prone), but does not work on top of other playAction (e.g. "grabdrag").
Note that playAction works regardless of stance (rifle up, down, crouched, prone).
--[[User:Wolfrug|Wolfrug]] 09:41, 12 October 2010 (CEST)
}}
<!-- Note Section END -->
</dl>


<h3 style='display:none'>Bottom Section</h3>
{{Note
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
|user= h -
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
|timestamp= 20230905073658
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
|text= Playing a gesture with [[playActionNow]] while a soldier held weapon is deployed on something will 'undeploy' the weapon.
Using [[playAction]] doesn't.
}}

Latest revision as of 19:43, 8 June 2024

Hover & click on the images for description

Description

Description:
When used on a person, a smooth transition to the given action will be initiated, but all previous playAction are discarded.
Arma 3
For Arma 3 actions, see playAction/actions.
Groups:
Animations

Syntax

Syntax:
soldier playActionNow action
Parameters:
soldier: Object
action: String
Return Value:
Nothing

Examples

Example 1:
soldierOne playActionNow "SitDown";
Example 2:
rabbitTwo playActionNow "WalkF";

Additional Information

See also:
playAction switchAction playMove playMoveNow switchMove

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Wolfrug - c
Posted on Oct 12, 2010 - 09:41 (UTC)
Some other possible playactions:
  • "walkF" - walk forward
  • "walkB" - walk backwards
  • "walkR" - strafe right
  • "walkL" - strafe left
  • "grabDrag" - initiate First Aid dragging animation
  • "stopDrag" - stop First Aid dragging animation
  • "reloadMagazine" - reload the current magazine
  • "gestureFreeze" - hand signal "Freeze"
  • "gestureGo"
  • "gestureCover"
  • "gestureAttack"
  • "gestureCeaseFire"
  • "gestureFollow"
  • "gestureUp"
  • "gestureAdvance"
  • "gesturePoint"

Note that playAction works regardless of stance (rifle up, down, crouched, prone).

h - - c
Posted on Sep 05, 2023 - 07:36 (UTC)
Playing a gesture with playActionNow while a soldier held weapon is deployed on something will 'undeploy' the weapon. Using playAction doesn't.