setMarkerShape: Difference between revisions

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[[Category:Scripting Commands|S]]
{{RV|type=command
[[Category:Scripting Commands OFP Elite |S]]
[[Category:Scripting Commands ArmA|S]]


<new command not populated>
|game1= arma1
|version1= 1.00


|game2= arma2
|version2= 1.00


<h2 style="color:#000066">''''' setMarkerShape '''''</h2>
|game3= arma2oa
|version3= 1.50


|game4= tkoh
|version4= 1.00


'''Operand types:'''
|game5= arma3
|version5= 0.50


'''Type of returned value:'''
|gr1= Markers


'''Compatibility:'''
|eff= global


'''Description:'''
|descr= Selects shape (actual type) of the marker. Non-existing marker shape defaults to "RECTANGLE".


|mp= {{Feature|informative|
'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network.
As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).
}}


'''Example:'''
|s1= markerName [[setMarkerShape]] shape
 
|p1= markerName: [[String]]
 
|p2= shape: [[String]] - the shape, can be one of:
* {{hl|"ICON"}}
* {{hl|"RECTANGLE"}}
* {{hl|"ELLIPSE"}}
* {{GVI|arma3|1.60|size= 0.75}} {{hl|"POLYLINE"}}
* {{GVI|arma3|2.20|size= 0.75}} {{hl|"TRIANGLE"}}
* {{GVI|arma3|2.20|size= 0.75}} {{hl|"PENTAGON"}}
* {{GVI|arma3|2.20|size= 0.75}} {{hl|"HEXAGON"}}
* {{GVI|arma3|2.20|size= 0.75}} {{hl|"HEPTAGON"}}
* {{GVI|arma3|2.20|size= 0.75}} {{hl|"OCTAGON"}}
* {{GVI|arma3|2.20|size= 0.75}} {{hl|"NONAGON"}}
* {{GVI|arma3|2.20|size= 0.75}} {{hl|"DECAGON"}}
 
|r1= [[Nothing]]
 
|x1= <sqf>"Marker1" setMarkerShape "RECTANGLE";</sqf>
 
|seealso= [[markerShape]] [[setMarkerShapeLocal]]
}}

Latest revision as of 20:51, 1 November 2024

Hover & click on the images for description

Description

Description:
Selects shape (actual type) of the marker. Non-existing marker shape defaults to "RECTANGLE".
Multiplayer:
Multiplayer optimisation: Global marker commands always broadcast the entire marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).
Groups:
Markers

Syntax

Syntax:
markerName setMarkerShape shape
Parameters:
markerName: String
shape: String - the shape, can be one of:
Return Value:
Nothing

Examples

Example 1:
"Marker1" setMarkerShape "RECTANGLE";

Additional Information

See also:
markerShape setMarkerShapeLocal

Notes

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